Neonchameleon
Legend
This was always going to be a big one.
The ranger ceases to be a "spells known" class and has now become a "spells prepared" class with two cantrips. Favoured enemy means they also always have Hunter's Mark prepared - and hunter's mark no longer takes concentration.
Natural explorer has been replaced by Deft Explorer - but the two languages at L1 have been replaced by a second expertise.
Rangers no longer have access to the Dueling fighting style. It's just Archery, Defense, or Two Weapon Fighting (which no longer uses a bonus action but is otherwise seemingly unchanged).
Hide in Plain Sight and Banish have both been dropped for Nature's Veil.
The Hunter's been done dirty. At level 3 they all get Colossus Slayer. At level 6 they now know immunities, resistances, and vulnerabilities of the target of their mark. And the Multiattack has become "Always have the awful Conjure Barrage spell prepared and can undercast it", somehow making it worse; I don't care if it is a 60ft cone, a 1d8 damage spell is a waste of an action at level 11.
In summary giving the Ranger Spells Prepared is a boon in terms of strength but IMO will lead to less interesting characters. Giving the ranger cantrips is good. (Especially given that this means Rangers can go the Shilleleagh approach and there's even a potential for Magic Stone). And it's otherwise tweaks on the Tasha's version that appears equivalent but slightly blander
The ranger ceases to be a "spells known" class and has now become a "spells prepared" class with two cantrips. Favoured enemy means they also always have Hunter's Mark prepared - and hunter's mark no longer takes concentration.
Natural explorer has been replaced by Deft Explorer - but the two languages at L1 have been replaced by a second expertise.
Rangers no longer have access to the Dueling fighting style. It's just Archery, Defense, or Two Weapon Fighting (which no longer uses a bonus action but is otherwise seemingly unchanged).
Hide in Plain Sight and Banish have both been dropped for Nature's Veil.
The Hunter's been done dirty. At level 3 they all get Colossus Slayer. At level 6 they now know immunities, resistances, and vulnerabilities of the target of their mark. And the Multiattack has become "Always have the awful Conjure Barrage spell prepared and can undercast it", somehow making it worse; I don't care if it is a 60ft cone, a 1d8 damage spell is a waste of an action at level 11.
In summary giving the Ranger Spells Prepared is a boon in terms of strength but IMO will lead to less interesting characters. Giving the ranger cantrips is good. (Especially given that this means Rangers can go the Shilleleagh approach and there's even a potential for Magic Stone). And it's otherwise tweaks on the Tasha's version that appears equivalent but slightly blander