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<blockquote data-quote="CreamCloud0" data-source="post: 8786426" data-attributes="member: 7034710"><p>Please note i say this not having seen any of the 1dnd materials but speak of the ranger in a general sense.</p><p></p><p>The ranger to me...it shouldn’t not get magic but it’s fundamental abilities shouldn’t require magic to perform, enhance them yes, but not require, if rogues get expertise in thieves tools why don’t rangers have it for herbalism kit and/or survival skill, rangers don’t even get standard proficiency in herbalism kit naturally how does that make sense?</p><p></p><p>Rangers to me are survivalists and that brings a decent jack of all trades selection of abilities: stealth, mixed melee and ranged combat, exploration, tracking, knowledge of all things nature, primal magic and nonmagical healing, <em>Now I reiterate what i said at the start of my post here:</em> I don’t mean to remove the magical healing of the ranger but make it support their nonmagic capabilities, make their magic be what magic has always meant to be in comparison to nonmagic solutions: the quick, reliable and powerful BUT LIMITED alternative to what the nonmagic version can churn out all day at a slightly lower quality, I really feel like dnd needs a nonmagic healer and similarly I feel that the ranger could fit that niche excellently with herbalism and tinctures and brewing potions.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8786426, member: 7034710"] Please note i say this not having seen any of the 1dnd materials but speak of the ranger in a general sense. The ranger to me...it shouldn’t not get magic but it’s fundamental abilities shouldn’t require magic to perform, enhance them yes, but not require, if rogues get expertise in thieves tools why don’t rangers have it for herbalism kit and/or survival skill, rangers don’t even get standard proficiency in herbalism kit naturally how does that make sense? Rangers to me are survivalists and that brings a decent jack of all trades selection of abilities: stealth, mixed melee and ranged combat, exploration, tracking, knowledge of all things nature, primal magic and nonmagical healing, [I]Now I reiterate what i said at the start of my post here:[/I] I don’t mean to remove the magical healing of the ranger but make it support their nonmagic capabilities, make their magic be what magic has always meant to be in comparison to nonmagic solutions: the quick, reliable and powerful BUT LIMITED alternative to what the nonmagic version can churn out all day at a slightly lower quality, I really feel like dnd needs a nonmagic healer and similarly I feel that the ranger could fit that niche excellently with herbalism and tinctures and brewing potions. [/QUOTE]
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