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<blockquote data-quote="Gammadoodler" data-source="post: 8786554" data-attributes="member: 6914290"><p>With smite, you at least have a "Pelor powers my strikes" kind of logic you can apply.</p><p></p><p>Hunters Mark, you go from:</p><p>"I'm watching you.." to..</p><p>"I'm magically watching you"..</p><p></p><p>I'd rather see something like the UA Ranger's favored enemy bonuses, but maybe be able to switch them out after a long rest or something. Flavor it as something like:</p><p></p><p>"When you start your day, choose a creature type from <em><creature type list</em>>. You make subtle modifications to your weapons and armor to more effectively counter the foes you plan to face. This may include dipping ammunition in holy water, coating blades with special toxins, etching runes onto the face of a shield, etc. Until you finish a long rest your weapons do <<em>pick a die size or flat number</em>> additional damage, you gain <<em>pick some kind of protection saves, AC, damage resistance, etc.</em>> and <<em>pick some exploration benefit</em>> against the selected creature types. At levels <<em>..pick some levels</em>> you can select an additional creature type as part of these preparations and/or the resulting benfit increases to <<em>..pick reasonable benefit increase</em>>"</p><p></p><p>Like, it could be an ability that functions very similarly to how real hunters plan their loadouts for the type of wild game they are hunting.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8786554, member: 6914290"] With smite, you at least have a "Pelor powers my strikes" kind of logic you can apply. Hunters Mark, you go from: "I'm watching you.." to.. "I'm magically watching you".. I'd rather see something like the UA Ranger's favored enemy bonuses, but maybe be able to switch them out after a long rest or something. Flavor it as something like: "When you start your day, choose a creature type from [I]<creature type list[/I]>. You make subtle modifications to your weapons and armor to more effectively counter the foes you plan to face. This may include dipping ammunition in holy water, coating blades with special toxins, etching runes onto the face of a shield, etc. Until you finish a long rest your weapons do <[I]pick a die size or flat number[/I]> additional damage, you gain <[I]pick some kind of protection saves, AC, damage resistance, etc.[/I]> and <[I]pick some exploration benefit[/I]> against the selected creature types. At levels <[I]..pick some levels[/I]> you can select an additional creature type as part of these preparations and/or the resulting benfit increases to <[I]..pick reasonable benefit increase[/I]>" Like, it could be an ability that functions very similarly to how real hunters plan their loadouts for the type of wild game they are hunting. [/QUOTE]
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