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Ranger playtest discussion
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<blockquote data-quote="shadowoflameth" data-source="post: 8786558" data-attributes="member: 62336"><p>IMHO (which may change) The spell casting changes help the ranger a lot. Remember that they are restricted by school.</p><p>The Hunter's Mark is simple and it makes Favored Enemy not situational. The enemy that you dedicate your life to defeating can just be flavor in your backstory.</p><p>Rover is strong but situational. There may be possible abuses but in most games, I think they would be minor and rare.</p><p>Natural Explorer and the expertise in relevant skills seems OK and makes thematic sense.</p><p>Most Rangers pick archery anyway but we don't know how accessible other styles will be so I don't think the loss of dueling is a grand emergency.</p><p>Nature's Veil could be done more simply and shouldn't need a spell slot to make you invisible at 13th level. Just say if you hide in a natural setting you become invisible until you are revealed.</p><p></p><p>The Hunter I have mixed feelings about. </p><p>Hunter's Prey at 3rd is OK. a D8 isn't a lot but for a 3rd level ability, I think that's OK. </p><p>Hunter's Lore is strong but situational and it makes thematic sense. </p><p>Conjure Barrage is bad as written. Downcasting is more of a bad thing. Just give the ranger an extra attack against the target of Hunter's Mark. (or write a version of Conjure Barrage that makes it worthwhile to use at 11th level).</p><p></p><p>Overall, I'm optimistic for the ranger. I do wonder if all classes will be preparers who know the whole list. If so, what will the wizard do? The scribing and learning of new spells would be meaningless. I suppose we'll see what they are thinknig in the arcane playtest.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 8786558, member: 62336"] IMHO (which may change) The spell casting changes help the ranger a lot. Remember that they are restricted by school. The Hunter's Mark is simple and it makes Favored Enemy not situational. The enemy that you dedicate your life to defeating can just be flavor in your backstory. Rover is strong but situational. There may be possible abuses but in most games, I think they would be minor and rare. Natural Explorer and the expertise in relevant skills seems OK and makes thematic sense. Most Rangers pick archery anyway but we don't know how accessible other styles will be so I don't think the loss of dueling is a grand emergency. Nature's Veil could be done more simply and shouldn't need a spell slot to make you invisible at 13th level. Just say if you hide in a natural setting you become invisible until you are revealed. The Hunter I have mixed feelings about. Hunter's Prey at 3rd is OK. a D8 isn't a lot but for a 3rd level ability, I think that's OK. Hunter's Lore is strong but situational and it makes thematic sense. Conjure Barrage is bad as written. Downcasting is more of a bad thing. Just give the ranger an extra attack against the target of Hunter's Mark. (or write a version of Conjure Barrage that makes it worthwhile to use at 11th level). Overall, I'm optimistic for the ranger. I do wonder if all classes will be preparers who know the whole list. If so, what will the wizard do? The scribing and learning of new spells would be meaningless. I suppose we'll see what they are thinknig in the arcane playtest. [/QUOTE]
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