Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger playtest discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8788884" data-attributes="member: 907"><p>Sure, but the important part was spontaneous magic. Vancian magic is a frikkin' pain to deal with, and the sorcerer offered an alternative (albeit underpowered because they were conservative in balancing it). Also, almost no fictional portrayals of spellcasters that aren't based on D&D or a derivative, or the actual Dying Earth books by Jack Vance, have Vancian casting.</p><p></p><p>I'd guess it's actually more common to have entirely spell-less magic in fiction, and instead have some kind of freeform system based on various aspects.</p><p></p><p>The full casters in 5e are bard, cleric, druid, sorcerer and wizard (and sort of warlock, but they're weird so we're ignoring them). 5e wizard and druid gets level + stat bonus spells prepared. So does the cleric, but they also get two fixed additional spells at each spell level up to 5 from their domain (so basically level*2 + stat bonus until level 10).</p><p></p><p>The bard for the most part has level+3 or level+4 spells known (level+2 at level 20, but we can ignore that). That's pretty close to where a wizard or druid is, but with the disadvantage of not being able to swap them out. But the poor sorcerer starts out at level+1 up until 11th level, at which point they only add 1 spell every other level. That is <strong>really</strong> bad.</p><p></p><p>And looking at the half-casters, paladins have level/2 + stat bonus, <strong>and</strong> get 2 more per spell level for their Oath. Rangers have level/2+1 spells known, and don't inherently get more from their sub-class. Many of the later sub-classes do give one spell known per spell level (but not the ones in the PHB), and the alternate version of Primal Awareness gives an additional one per spell level, which still puts them below a paladin's spells prepared (unless the paladin only has a +1 or lower Charisma bonus).</p><p></p><p>So, I guess in practice you could balance spells known against spells prepared by juggling the numbers. In practice, that's not what happens, and instead prepared casters have as many or more spells available as known casters.</p><p></p><p></p><p>I think your last two sentences are supposed to refer to Spells Known casters, because otherwise they make no sense.</p><p></p><p>Right. But given equal numbers, spells known is inferior to spells prepared, because a prepared caster can prepare for different circumstances while a known caster has a fixed number of spells available, so they have to pick the most generically useful ones. And the numbers <strong>aren't</strong> equal in practice – they're skewed in favor of prepared casters.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8788884, member: 907"] Sure, but the important part was spontaneous magic. Vancian magic is a frikkin' pain to deal with, and the sorcerer offered an alternative (albeit underpowered because they were conservative in balancing it). Also, almost no fictional portrayals of spellcasters that aren't based on D&D or a derivative, or the actual Dying Earth books by Jack Vance, have Vancian casting. I'd guess it's actually more common to have entirely spell-less magic in fiction, and instead have some kind of freeform system based on various aspects. The full casters in 5e are bard, cleric, druid, sorcerer and wizard (and sort of warlock, but they're weird so we're ignoring them). 5e wizard and druid gets level + stat bonus spells prepared. So does the cleric, but they also get two fixed additional spells at each spell level up to 5 from their domain (so basically level*2 + stat bonus until level 10). The bard for the most part has level+3 or level+4 spells known (level+2 at level 20, but we can ignore that). That's pretty close to where a wizard or druid is, but with the disadvantage of not being able to swap them out. But the poor sorcerer starts out at level+1 up until 11th level, at which point they only add 1 spell every other level. That is [B]really[/B] bad. And looking at the half-casters, paladins have level/2 + stat bonus, [B]and[/B] get 2 more per spell level for their Oath. Rangers have level/2+1 spells known, and don't inherently get more from their sub-class. Many of the later sub-classes do give one spell known per spell level (but not the ones in the PHB), and the alternate version of Primal Awareness gives an additional one per spell level, which still puts them below a paladin's spells prepared (unless the paladin only has a +1 or lower Charisma bonus). So, I guess in practice you could balance spells known against spells prepared by juggling the numbers. In practice, that's not what happens, and instead prepared casters have as many or more spells available as known casters. I think your last two sentences are supposed to refer to Spells Known casters, because otherwise they make no sense. Right. But given equal numbers, spells known is inferior to spells prepared, because a prepared caster can prepare for different circumstances while a known caster has a fixed number of spells available, so they have to pick the most generically useful ones. And the numbers [B]aren't[/B] equal in practice – they're skewed in favor of prepared casters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger playtest discussion
Top