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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8789138" data-attributes="member: 7023887"><p><strong>But it should.</strong> It absolutely, 100% should. Why should a player make a Ranger but never be allowed to use their core features (if their favored terrain is Arctic and favored enemies are beasts but neither of which appear in the campaign, for example)? Why should a player that made a Locathah lose their character in the first session because the DM didn't tell them that the game would take place in a desert? If the DM wants the campaign to take place in the Elemental Plane of Water at level 1, they'd better tell their characters that in Session 0 (or shape the campaign to accommodate their characters), or they'll end up with a TPK by mass drowning early in the campaign.</p><p></p><p>You're not playing "a world". You're playing <strong><em>a game</em></strong>. With friends (presumably). That you want to have fun (again, presumably). The players being screwed over by the DM because they didn't bother to tell them anything about the campaign isn't fun.</p><p></p><p>Tons of DMs shape the game to the players' characters. It makes for a better story. If the PC's background says that they killed their sibling, who turned into a Revanant that is now hunting them down, the DM shaping the campaign to involve that part of their backstory makes the campaign more interesting and encourages the player to be more engaged with the game and roleplay their character better/more. That's cool and fun. It introduces a challenge that engages the players. This "screw the players, the world doesn't care about them" mentality is hostile DMing.</p><p></p><p>I do this, and it's more compelling and interesting for the players. Matt Mercer does it, and it makes for a more interesting story. Most D&D Youtubers make this suggestion. Even Wizards of the Coast disagrees with you, too. The most recent full adventure books that they wrote (Icewind Dale: Rime of the Frostmaiden and The Wild Beyond the Witchlight) directly encourage the DM to shape the campaign to the PCs (Icewind Dale through the Character Secrets system and Witchlight through the Lost Things adventure hook).</p><p></p><p>Shaping a campaign to the Players and their PCs is just good DMing.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8789138, member: 7023887"] [B]But it should.[/B] It absolutely, 100% should. Why should a player make a Ranger but never be allowed to use their core features (if their favored terrain is Arctic and favored enemies are beasts but neither of which appear in the campaign, for example)? Why should a player that made a Locathah lose their character in the first session because the DM didn't tell them that the game would take place in a desert? If the DM wants the campaign to take place in the Elemental Plane of Water at level 1, they'd better tell their characters that in Session 0 (or shape the campaign to accommodate their characters), or they'll end up with a TPK by mass drowning early in the campaign. You're not playing "a world". You're playing [B][I]a game[/I][/B]. With friends (presumably). That you want to have fun (again, presumably). The players being screwed over by the DM because they didn't bother to tell them anything about the campaign isn't fun. Tons of DMs shape the game to the players' characters. It makes for a better story. If the PC's background says that they killed their sibling, who turned into a Revanant that is now hunting them down, the DM shaping the campaign to involve that part of their backstory makes the campaign more interesting and encourages the player to be more engaged with the game and roleplay their character better/more. That's cool and fun. It introduces a challenge that engages the players. This "screw the players, the world doesn't care about them" mentality is hostile DMing. I do this, and it's more compelling and interesting for the players. Matt Mercer does it, and it makes for a more interesting story. Most D&D Youtubers make this suggestion. Even Wizards of the Coast disagrees with you, too. The most recent full adventure books that they wrote (Icewind Dale: Rime of the Frostmaiden and The Wild Beyond the Witchlight) directly encourage the DM to shape the campaign to the PCs (Icewind Dale through the Character Secrets system and Witchlight through the Lost Things adventure hook). Shaping a campaign to the Players and their PCs is just good DMing. [/QUOTE]
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