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Ranger playtest discussion
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<blockquote data-quote="Arilyn" data-source="post: 8789497" data-attributes="member: 6816042"><p>Rangers could also get an ability that a good survival roll practically let's them see into the past while examing tracks. </p><p></p><p>In their favoured terrain, they'd get bonuses that make them really scary predators. </p><p></p><p>They should have an intuitive sense of their natural surroundings, making them alert to traps and hard to fool with illusions. </p><p></p><p>A ranger can hide the groups' camp, making it more likely that they get an undisturbed rest. </p><p></p><p>With time a ranger could collect healing herbs. They have to be fresh to maintain benefits, so no hoarding them. </p><p></p><p>One problem, I see with Ranger design is that their basic abilities are forced into being realistic. This leads to comments that a fighter with survival skills is a ranger. But since other non spellcasting classes have over the top abilities, surely our ranger can too without needing spells.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8789497, member: 6816042"] Rangers could also get an ability that a good survival roll practically let's them see into the past while examing tracks. In their favoured terrain, they'd get bonuses that make them really scary predators. They should have an intuitive sense of their natural surroundings, making them alert to traps and hard to fool with illusions. A ranger can hide the groups' camp, making it more likely that they get an undisturbed rest. With time a ranger could collect healing herbs. They have to be fresh to maintain benefits, so no hoarding them. One problem, I see with Ranger design is that their basic abilities are forced into being realistic. This leads to comments that a fighter with survival skills is a ranger. But since other non spellcasting classes have over the top abilities, surely our ranger can too without needing spells. [/QUOTE]
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