I have designed a melee ranger that is essentially a wandering bladeslinger.
He doesn't have nature (opted dungeoneering) nor perception. He's an athletic and agile swordman. Tracking? Why the heck would he be good at it? He has to be dragged out of town kicking and screaming.
The Aragorn type of ranger is a stereotype and the class easily allows you to be great at it since WIS is secondary while nature and perception are class skills. But if you design a PC that wants nothing to do with it, why would he get a bonus at it? But then, if the Ranger that fits the stereotype gets a nifty bonus that takes him over the top, why wouldn't the ranger who wants nothing to do with tracking unfairly not get his own bonus at athletic or acrobatics?
Nah, leave it well enough alone.
---
As an aside, I am annoyed that the rogue automatically has thievery. Why?
As you can guess, a brutal scoundrel is another option to build the wandering bladesinger and I am annoyed that he'd automatically be great at something that doesn't fit the concept.