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Ranger's favored enemies and spells.
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<blockquote data-quote="Jester David" data-source="post: 6172942" data-attributes="member: 37579"><p>I rather like favoured enemy being the defining feature of the ranger. They had a bonus against giants in 2e that evolved into favoured enemy in 3e, so that idea of opposing a certain type of enemy has been with the ranger for a couple editions. </p><p></p><p>The problem with the current design is that they're also trying to mash in weapon styles into the FE when they're really, really different things. </p><p>A bit of this seems like needless symmetry. All classes have a single build and major choice so the ranger needs to have a single choice, so they're combining their two choices into one. </p><p></p><p>I see two possible solutions. The first is to give the ranger two choices: favoured enemy and fighting style. So they make a couple choices that have lesser individual benefits but add up to the same power level. </p><p>The second option is to make favoured enemy the only choice and make rangers equally good with a bow and two weapons. Allow them to dual wield and rapid shot depending on what they're currently using, but allow them to switch at any time. </p><p></p><p>It'd also be nice if they could make it possible for the ranger to actually dual wield scimitars. Neither the 3e nor currently the 5e ranger can dual wield two full sized weapons. Which is awkward for representing the most well known of D&D rangers. If the game doesn't let you emulate and realize its most iconic characters there is a problem.</p><p>This could be limited to two finesse weapons to keep the damage down.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6172942, member: 37579"] I rather like favoured enemy being the defining feature of the ranger. They had a bonus against giants in 2e that evolved into favoured enemy in 3e, so that idea of opposing a certain type of enemy has been with the ranger for a couple editions. The problem with the current design is that they're also trying to mash in weapon styles into the FE when they're really, really different things. A bit of this seems like needless symmetry. All classes have a single build and major choice so the ranger needs to have a single choice, so they're combining their two choices into one. I see two possible solutions. The first is to give the ranger two choices: favoured enemy and fighting style. So they make a couple choices that have lesser individual benefits but add up to the same power level. The second option is to make favoured enemy the only choice and make rangers equally good with a bow and two weapons. Allow them to dual wield and rapid shot depending on what they're currently using, but allow them to switch at any time. It'd also be nice if they could make it possible for the ranger to actually dual wield scimitars. Neither the 3e nor currently the 5e ranger can dual wield two full sized weapons. Which is awkward for representing the most well known of D&D rangers. If the game doesn't let you emulate and realize its most iconic characters there is a problem. This could be limited to two finesse weapons to keep the damage down. [/QUOTE]
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