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General Tabletop Discussion
*Dungeons & Dragons
Ranger's favored enemies and spells.
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6174909" data-attributes="member: 5868"><p>The problem is that rangers are too many things to too many people, and you can't come up with a single class that can even make 70% of the player base happy. About all everyone can agree on is they have a connection with nature and can track. Consider:</p><p></p><p>- Rangers can be scouts, or hunters, or defenders of the woodlands, or defenders of civilization who live in the woodlands, or elite assault troopps</p><p>- Rangers can be fighter-like (1-3E), or rogue-like (4E)</p><p>- Rangers with spells (1E), rangers without spells (4E)</p><p>- Rangers with animal companions (3.5 & 4E), and rangers without (1-3E).</p><p>- Rangers with forced fighting styles (2E - 4E), or preferred weapons (1E), or without.</p><p>- Rangers in light armor (2E-4E) or rangers in any armor (1E)</p><p>- Rangers who hate giants (1E), or a group of creatures (3E), or a specific creature in sight (4E)</p><p>- Rangers who associate with anyone (2E-4E), or rangers who are particular about who they associate with (1E)</p><p>- Rangers with magic item restrictions (1E), and rangers without (2E-4E)</p><p></p><p>Frankly, they're all viable, and more or less equally rangers -- though I don't care for built-in dual wielding, since that joined the ranger class because of a certain drow, who had the ability because 1E drow could dual-wield without penalty.</p><p></p><p>If I had to vote for one, I want the Aragorn-type fighter-like wilderness guardian with skills and tracking, but can choose his armor, choose his preferred weapon, choose whether to be sneaky or not, and might or might not have spells or an animal companion (good ability modules for the class, IMO). I prefer a favored terrain over a favored enemy, but both are DM-dependent abilities, so the class shouldn't be built around a favored anything.</p><p></p><p> [MENTION=2067]Kamikaze Midget[/MENTION]'s suggestion is a great one, though, to allow for multiple types of rangers.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6174909, member: 5868"] The problem is that rangers are too many things to too many people, and you can't come up with a single class that can even make 70% of the player base happy. About all everyone can agree on is they have a connection with nature and can track. Consider: - Rangers can be scouts, or hunters, or defenders of the woodlands, or defenders of civilization who live in the woodlands, or elite assault troopps - Rangers can be fighter-like (1-3E), or rogue-like (4E) - Rangers with spells (1E), rangers without spells (4E) - Rangers with animal companions (3.5 & 4E), and rangers without (1-3E). - Rangers with forced fighting styles (2E - 4E), or preferred weapons (1E), or without. - Rangers in light armor (2E-4E) or rangers in any armor (1E) - Rangers who hate giants (1E), or a group of creatures (3E), or a specific creature in sight (4E) - Rangers who associate with anyone (2E-4E), or rangers who are particular about who they associate with (1E) - Rangers with magic item restrictions (1E), and rangers without (2E-4E) Frankly, they're all viable, and more or less equally rangers -- though I don't care for built-in dual wielding, since that joined the ranger class because of a certain drow, who had the ability because 1E drow could dual-wield without penalty. If I had to vote for one, I want the Aragorn-type fighter-like wilderness guardian with skills and tracking, but can choose his armor, choose his preferred weapon, choose whether to be sneaky or not, and might or might not have spells or an animal companion (good ability modules for the class, IMO). I prefer a favored terrain over a favored enemy, but both are DM-dependent abilities, so the class shouldn't be built around a favored anything. [MENTION=2067]Kamikaze Midget[/MENTION]'s suggestion is a great one, though, to allow for multiple types of rangers. [/QUOTE]
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