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General Tabletop Discussion
*Dungeons & Dragons
Ranger's favored enemies and spells.
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<blockquote data-quote="steeldragons" data-source="post: 6175455" data-attributes="member: 92511"><p>For the World of Orea roleplaying game [TM], in stead of building fighting styles into favored enemy for rangers, I built favored enemy into favored terrain. </p><p></p><p>A ranger hails from somewhere, some region (their favored terrain). Most of their class abilities are dependent on where that is. Including, but not limited to, a "favored terrain" AC bonus for using the terrain in combat and stealth/hiding bonus for knowing how to hide/use cover in this terrain to their advantage, and 2 "favored enemies" (with more coming as they level up or take on additional terrains). So the stereotypical forest ranger might choose "orcs and owlbears." A ranger with swamps as their favored terrain might go for "lizardmen and Black dragons." A desert ranger might be more specialized in hunting lamia and sphinxes (if you house such creatures in your setting/world's deserts). Etc...</p><p></p><p>What they use to fight these things? Whatever they want. They know how and where to hit these creatures. The bonuses are not at all weapon dependent or dictating...there are Weapon Specialization, Archer and Dual-wielding "styles' that a ranger PC <em>may </em>opt to take...as any warrior class might. But they are not baked into the class....and if, as I said upthread, I move rangers into "Rogue class" territory, rogue in the WoO have access to archery and dual-wielding also. So if someone <em>wants</em> a [*gag*cof*throw up a lil in my mouth] Drizz't style dual-wielding ranger that's totally doable.</p><p></p><p>But the bulk of the ranger's abilities stem from where they know/are from/have built up their experience or received training before joining the party/"beginning their adventuring life" in scene. I think, not only does this make the most sense, but makes the class very flexible for various concept creations of who wants what kind of ranger. If you want animal companions or spell use or additional thievery type stuff tacked on...as they say, "there's an ap for that." There are various themes and skills that will give you what you want while maintaining a useful and distinctly flavorful warriory/roguey class separate from a Fighter, Barbarian or Paladin. Add magic, animals, specializations and fighting styles to taste.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6175455, member: 92511"] For the World of Orea roleplaying game [TM], in stead of building fighting styles into favored enemy for rangers, I built favored enemy into favored terrain. A ranger hails from somewhere, some region (their favored terrain). Most of their class abilities are dependent on where that is. Including, but not limited to, a "favored terrain" AC bonus for using the terrain in combat and stealth/hiding bonus for knowing how to hide/use cover in this terrain to their advantage, and 2 "favored enemies" (with more coming as they level up or take on additional terrains). So the stereotypical forest ranger might choose "orcs and owlbears." A ranger with swamps as their favored terrain might go for "lizardmen and Black dragons." A desert ranger might be more specialized in hunting lamia and sphinxes (if you house such creatures in your setting/world's deserts). Etc... What they use to fight these things? Whatever they want. They know how and where to hit these creatures. The bonuses are not at all weapon dependent or dictating...there are Weapon Specialization, Archer and Dual-wielding "styles' that a ranger PC [I]may [/I]opt to take...as any warrior class might. But they are not baked into the class....and if, as I said upthread, I move rangers into "Rogue class" territory, rogue in the WoO have access to archery and dual-wielding also. So if someone [I]wants[/I] a [*gag*cof*throw up a lil in my mouth] Drizz't style dual-wielding ranger that's totally doable. But the bulk of the ranger's abilities stem from where they know/are from/have built up their experience or received training before joining the party/"beginning their adventuring life" in scene. I think, not only does this make the most sense, but makes the class very flexible for various concept creations of who wants what kind of ranger. If you want animal companions or spell use or additional thievery type stuff tacked on...as they say, "there's an ap for that." There are various themes and skills that will give you what you want while maintaining a useful and distinctly flavorful warriory/roguey class separate from a Fighter, Barbarian or Paladin. Add magic, animals, specializations and fighting styles to taste. [/QUOTE]
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