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General Tabletop Discussion
*Dungeons & Dragons
[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="Rocker26a" data-source="post: 9263965" data-attributes="member: 7042495"><p>I was somewhat leaning towards that sort of system, yeah. The ideas in the first post there, it's more that they key off of particular traits a given creature has than <em>absolutely requiring</em> that they belong to that umbrella category. For instance; that Pac-Man effect for Ghosts (or similar) that prevents Incorporeal Movement, which'd belong to the "Undead Bane" (or whatever it'd actually be called) spell, would also be problematic for Phase Spiders. In my head, I think that could work and could be neat. Maybe. Possibly.</p><p></p><p></p><p></p><p>I like these! Not far off at all to what I'm thinking of, just maybe a little different in the actual mechanical expression. The bit of introductory flavour given before each effect is important I think.</p><p></p><p></p><p></p><p>I was considering this for Ranger, nullifying or ignoring Legendary Resistance, particularly in relation to a 10th level feature I was messing with recently, "Equalizer". I discussed it a little bit in <a href="https://www.enworld.org/threads/mulling-over-a-homebrew-10th-level-ranger-feature-equalizer-help.702476/" target="_blank">this other thread</a>. Part of my thinking for the feature before it really took shape was, that it's effect(s) <em>cannot</em> be Legendary Resistance-d. I may yet work something like that in to the last two or three features I have to figure out, I think punching above your weight (successfully) is a very Ranger thing.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9263965, member: 7042495"] I was somewhat leaning towards that sort of system, yeah. The ideas in the first post there, it's more that they key off of particular traits a given creature has than [I]absolutely requiring[/I] that they belong to that umbrella category. For instance; that Pac-Man effect for Ghosts (or similar) that prevents Incorporeal Movement, which'd belong to the "Undead Bane" (or whatever it'd actually be called) spell, would also be problematic for Phase Spiders. In my head, I think that could work and could be neat. Maybe. Possibly. I like these! Not far off at all to what I'm thinking of, just maybe a little different in the actual mechanical expression. The bit of introductory flavour given before each effect is important I think. I was considering this for Ranger, nullifying or ignoring Legendary Resistance, particularly in relation to a 10th level feature I was messing with recently, "Equalizer". I discussed it a little bit in [URL='https://www.enworld.org/threads/mulling-over-a-homebrew-10th-level-ranger-feature-equalizer-help.702476/']this other thread[/URL]. Part of my thinking for the feature before it really took shape was, that it's effect(s) [I]cannot[/I] be Legendary Resistance-d. I may yet work something like that in to the last two or three features I have to figure out, I think punching above your weight (successfully) is a very Ranger thing. [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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