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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="Quickleaf" data-source="post: 9264375" data-attributes="member: 20323"><p>I want to share a house rule I use for "called shots." It's not specific to the Ranger (since I revise bits of the ranger in my homebrew already), rather it is a universal house rule that might serve as inspiration for modding the Ranger in a way that's perhaps less microscopic ("here's the anti-troll spell, here's the anti-flier spell, etc").</p><p></p><p><span style="color: rgb(251, 160, 38)">You can spend Inspiration to turn a hit into a "called shot." You propose what it does (e.g. "I pierce the spider's venom sac with my arrow so it can't deal poison damage"), and then the GM can either accept <em>or</em> refuse. If they refuse, then it becomes a critical hit.</span></p><p></p><p>If you've played White Hack, you might recognize this from the fighter's "mighty blow" in that system (I may be getting the name wrong, but the gist is there).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9264375, member: 20323"] I want to share a house rule I use for "called shots." It's not specific to the Ranger (since I revise bits of the ranger in my homebrew already), rather it is a universal house rule that might serve as inspiration for modding the Ranger in a way that's perhaps less microscopic ("here's the anti-troll spell, here's the anti-flier spell, etc"). [COLOR=rgb(251, 160, 38)]You can spend Inspiration to turn a hit into a "called shot." You propose what it does (e.g. "I pierce the spider's venom sac with my arrow so it can't deal poison damage"), and then the GM can either accept [I]or[/I] refuse. If they refuse, then it becomes a critical hit.[/COLOR] If you've played White Hack, you might recognize this from the fighter's "mighty blow" in that system (I may be getting the name wrong, but the gist is there). [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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