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*Dungeons & Dragons
[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="doctorbadwolf" data-source="post: 9264494" data-attributes="member: 6704184"><p>Yeah I had the same thought when I was working on Banes for my Ranger, which are basically like what you’re doing but not spells. Instead they are at-will but situational, and spell slots can boost the effect. </p><p></p><p>But initially I thought “undead” makes sense as a target, and eventually realized it didn’t work as well as focusing on tactics and traits of enemies. </p><p></p><p>The current build does have “vulnerable target: X” where X is a creature type, and those creatures have disadvantage on the saving throw vs the effect. </p><p></p><p>Also a lot of Banes are things that make the whole group more effective. </p><p></p><p>“Gaining hit points while the effect lasts” is not exactly an uncommon situation. </p><p></p><p>“Speed is halved and if it has a fly speed, it cannot fly higher than its speed off the ground without taking damage” shuts down every flying monsters. </p><p></p><p>There are a ton of creatures with breath weapons. </p><p></p><p>Tons of creatures that are large or larger, or that rely on moving fast (spell that makes target make a Dex save vs prone any time they move more than 15ft), creatures that turn invisible, creatures with resistence to b/p/s damage, or to poison damage, etc</p><p></p><p>There are a ton of traits and abilities to target that will come up plenty often to be worth a spell.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9264494, member: 6704184"] Yeah I had the same thought when I was working on Banes for my Ranger, which are basically like what you’re doing but not spells. Instead they are at-will but situational, and spell slots can boost the effect. But initially I thought “undead” makes sense as a target, and eventually realized it didn’t work as well as focusing on tactics and traits of enemies. The current build does have “vulnerable target: X” where X is a creature type, and those creatures have disadvantage on the saving throw vs the effect. Also a lot of Banes are things that make the whole group more effective. “Gaining hit points while the effect lasts” is not exactly an uncommon situation. “Speed is halved and if it has a fly speed, it cannot fly higher than its speed off the ground without taking damage” shuts down every flying monsters. There are a ton of creatures with breath weapons. Tons of creatures that are large or larger, or that rely on moving fast (spell that makes target make a Dex save vs prone any time they move more than 15ft), creatures that turn invisible, creatures with resistence to b/p/s damage, or to poison damage, etc There are a ton of traits and abilities to target that will come up plenty often to be worth a spell. [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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