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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="doctorbadwolf" data-source="post: 9265020" data-attributes="member: 6704184"><p>More broad than “anti undead” sure. Universally useful in every fight? Absolutely not. </p><p></p><p>And I’ve already pointed out how that isn’t true. </p><p></p><p>As I literally already stated <em>to you, </em>and discussed with OP who agreed, you just don’t worry about targeting undead. </p><p></p><p>That isn’t simpler. A paragraph of class feature text in that class’ spellcasting feature is <strong>vastly</strong> less work than designing a new feature that; fills the same place in the power budget as spellcasting, fills the same tactical role of giving the Ranger a toolkit of options that will differ from Ranger to Ranger, give effects similar to existing spells without being spells, be balanced, and not just feel like it’s been invented just because someone dislikes spells as such. </p><p></p><p>It is vastly simpler to just say, “you are able to perform spellcasting in a quiet and subtle enough manner that doing so only reveals you location while hidden if the spell affects another creature, just like using any other action, you can use your weapons as spellcasting focus, and (this is a <strong>terrible</strong> idea but whatever) your spells cannot be counterspelled. </p><p></p><p>The spell list will need curating to account for the last part, because that’s a big deal, but otherwise it’s not a big deal to make it so your Spellcasting isn’t loud and flashy lol</p><p></p><p>Like that is literally barely above a ribbon. </p><p></p><p>Yeah tbh some folks just hate rangers casting spells so much that they’ll go overboard in insisting that any idea bare no relation at all to spells. </p><p></p><p>Like I spent a thread trying to explain that spell slots can just power a feature that isn’t spells and was yelled at repeatedly that it was still Spellcasting, even to the point of insisting that my proposal would still involve rangers casting spells, when I literally had explicitly laid out a proposal in which they don’t. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>Makes sense. My Bane idea was similar to a hunters mark without concentration, with effects tuned to shut down certain traits or bypass certain resistences or immunities, etc. I had them be at-will with the ability to empower them by spending a spell slot when using them. </p><p></p><p>Indeed. </p><p></p><p>Once added to the class spell list, would your plan be to also have a favored enemy feature that grants some of them as bonus spells (ie spells that don’t count against number of spells known/prepared)?</p><p></p><p>Bc if that is the case, I’d be happy to use such a thing at my table.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9265020, member: 6704184"] More broad than “anti undead” sure. Universally useful in every fight? Absolutely not. And I’ve already pointed out how that isn’t true. As I literally already stated [I]to you, [/I]and discussed with OP who agreed, you just don’t worry about targeting undead. That isn’t simpler. A paragraph of class feature text in that class’ spellcasting feature is [B]vastly[/B] less work than designing a new feature that; fills the same place in the power budget as spellcasting, fills the same tactical role of giving the Ranger a toolkit of options that will differ from Ranger to Ranger, give effects similar to existing spells without being spells, be balanced, and not just feel like it’s been invented just because someone dislikes spells as such. It is vastly simpler to just say, “you are able to perform spellcasting in a quiet and subtle enough manner that doing so only reveals you location while hidden if the spell affects another creature, just like using any other action, you can use your weapons as spellcasting focus, and (this is a [B]terrible[/B] idea but whatever) your spells cannot be counterspelled. The spell list will need curating to account for the last part, because that’s a big deal, but otherwise it’s not a big deal to make it so your Spellcasting isn’t loud and flashy lol Like that is literally barely above a ribbon. Yeah tbh some folks just hate rangers casting spells so much that they’ll go overboard in insisting that any idea bare no relation at all to spells. Like I spent a thread trying to explain that spell slots can just power a feature that isn’t spells and was yelled at repeatedly that it was still Spellcasting, even to the point of insisting that my proposal would still involve rangers casting spells, when I literally had explicitly laid out a proposal in which they don’t. 🤷♂️ Makes sense. My Bane idea was similar to a hunters mark without concentration, with effects tuned to shut down certain traits or bypass certain resistences or immunities, etc. I had them be at-will with the ability to empower them by spending a spell slot when using them. Indeed. Once added to the class spell list, would your plan be to also have a favored enemy feature that grants some of them as bonus spells (ie spells that don’t count against number of spells known/prepared)? Bc if that is the case, I’d be happy to use such a thing at my table. [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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