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*Dungeons & Dragons
[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="Rocker26a" data-source="post: 9265050" data-attributes="member: 7042495"><p>That is very similar to how I'm imagining it (besides them being spells and I think at least some of them being multi-target could make sense/be good), it's just. Ironing out the details is tricky.</p><p></p><p></p><p></p><p>I haven't fully decided yet, if they're not granted specifically by a feature on the levelling table, I was considering the notion of working it into their spell preparing directly. Maybe not as a mechanic that specifically serves this idea, but a rising tide that lifts all boats. I think I mentioned it in a previous post, the idea that some of their spells can be "hot-swapped". Just for example maybe, "Y<em>ou can exchange a number of spells from your list of prepared spells equal to your Wisdom modifier over the course of a short rest, or by meditating for 10 minutes (as if ritually casting a spell</em>)"? Something that could suggest, Rangers aren't as absolutely rigid as other magic users, they can better adapt as the situation changes. As I say, not entirely sure yet, need to think on it some more.</p><p></p><p>But beyond that, I've been trying to set it up that, there are certain bases that Ranger always has covered, so they can actually prepare the fun/situationally useful stuff without sweating about not bringing their daily drivers. That <em>other</em> thing I said in a previous post, there are certain spells that a Ranger will always be expected to have, so they might as well just get them. I think Primal Awareness was the original inspiration behind it, I just didn't have much attachment to the spells that feature offered. There was that, and the thing of "Warlocks always take EB so why even pretend".</p><p></p><p><strong>AND</strong>, every Conclave now gets <strong>2</strong> spells added per spell level they unlock, the fact that they only get 1 usually is silly to me <s>(nevermind the PHB subclasses getting sweet F.A.)</s>. Particularly since Paladins get 2 per spell level, and they don't even worry about casting spells (as much), since they're Smiting! Like I genuinely don't know why they did that, they're the <em>only</em> half-caster who gets, uh. Half.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9265050, member: 7042495"] That is very similar to how I'm imagining it (besides them being spells and I think at least some of them being multi-target could make sense/be good), it's just. Ironing out the details is tricky. I haven't fully decided yet, if they're not granted specifically by a feature on the levelling table, I was considering the notion of working it into their spell preparing directly. Maybe not as a mechanic that specifically serves this idea, but a rising tide that lifts all boats. I think I mentioned it in a previous post, the idea that some of their spells can be "hot-swapped". Just for example maybe, "Y[I]ou can exchange a number of spells from your list of prepared spells equal to your Wisdom modifier over the course of a short rest, or by meditating for 10 minutes (as if ritually casting a spell[/I])"? Something that could suggest, Rangers aren't as absolutely rigid as other magic users, they can better adapt as the situation changes. As I say, not entirely sure yet, need to think on it some more. But beyond that, I've been trying to set it up that, there are certain bases that Ranger always has covered, so they can actually prepare the fun/situationally useful stuff without sweating about not bringing their daily drivers. That [I]other[/I] thing I said in a previous post, there are certain spells that a Ranger will always be expected to have, so they might as well just get them. I think Primal Awareness was the original inspiration behind it, I just didn't have much attachment to the spells that feature offered. There was that, and the thing of "Warlocks always take EB so why even pretend". [B]AND[/B], every Conclave now gets [B]2[/B] spells added per spell level they unlock, the fact that they only get 1 usually is silly to me [S](nevermind the PHB subclasses getting sweet F.A.)[/S]. Particularly since Paladins get 2 per spell level, and they don't even worry about casting spells (as much), since they're Smiting! Like I genuinely don't know why they did that, they're the [I]only[/I] half-caster who gets, uh. Half. [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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