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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="Rocker26a" data-source="post: 9267936" data-attributes="member: 7042495"><p>So let's see, let me collect my thoughts a little.</p><p></p><p>I don't <em>think </em>I mind the idea of (my slight modification of) Hunter's Mark being the model for these theoretical new spells; A little bit of damage in a fashion adjacent to the signature ability of the class, and an additional effect that primarily targets enemies with certain common abilities/susceptibilities.</p><p></p><p>Assuming I go for that at all, I haven't decided whether or not they should be extensions of regular Hunter's Mark that are exclusive to Ranger (i.e. something like Symbol but on upcasts, for example; you cast Hunter's Mark with a 2nd level slot and you gain access to the anti-ghost effect), or if they should be spells unto themselves as the Smite spells are, and that alongside an aspect of Ranger's spellcasting where, they can reshuffle their prepared spells over a short rest/meditation.</p><p></p><p>And from there, it's mostly a matter of settling on these additional effects, and just how strong they are. There are some potentially tricky things, an anti-flying creature variant may be problematic. Dissuading a Harpy from flying is different to dissuading a Dragon from flying.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9267936, member: 7042495"] So let's see, let me collect my thoughts a little. I don't [I]think [/I]I mind the idea of (my slight modification of) Hunter's Mark being the model for these theoretical new spells; A little bit of damage in a fashion adjacent to the signature ability of the class, and an additional effect that primarily targets enemies with certain common abilities/susceptibilities. Assuming I go for that at all, I haven't decided whether or not they should be extensions of regular Hunter's Mark that are exclusive to Ranger (i.e. something like Symbol but on upcasts, for example; you cast Hunter's Mark with a 2nd level slot and you gain access to the anti-ghost effect), or if they should be spells unto themselves as the Smite spells are, and that alongside an aspect of Ranger's spellcasting where, they can reshuffle their prepared spells over a short rest/meditation. And from there, it's mostly a matter of settling on these additional effects, and just how strong they are. There are some potentially tricky things, an anti-flying creature variant may be problematic. Dissuading a Harpy from flying is different to dissuading a Dragon from flying. [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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