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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="Horwath" data-source="post: 9268224" data-attributes="member: 6801299"><p>if we keep FE and FT it should have both specific and broad benefit.</p><p></p><p>I.E:</p><p>favored enemy;</p><p></p><p><strong>Aberrations:</strong></p><p>Resistance to psychic damage.</p><p>Telepathy to 60ft one way.</p><p>Bonus action to link with one creature within 60ft to have 2 way communication while within number of miles equal to your Ranger level.</p><p>This links ends when one of you willingly ends the link, goes out of range, fall unconcious or finishes a long rest.</p><p></p><p><strong>Beasts:</strong></p><p>Gain scent ability.</p><p>Permanent speak with animals ability.</p><p>+5ft movement speed</p><p></p><p><strong>Celestials:</strong></p><p>Resistance to radiant damage.</p><p>Advantage to charisma checks.</p><p></p><p><strong>Constructs:</strong></p><p>Double damage vs objects</p><p>You attacks ignore damage resistance to bludgeoning, slashing and piercing.</p><p></p><p></p><p><strong>Dragons:</strong></p><p>Advantage vs fear effects</p><p>Advantage on Dex saves vs. Area effects.</p><p></p><p><strong>Elementals:</strong></p><p>Pick one energy type: Acid, Cold, Fire, Lightning or Thunder. Gain resistance on that type of damage.</p><p>your attacks ignore resistance to that type of damage. and treat immunity as resistance.</p><p></p><p><strong>Fey:</strong></p><p>resistance vs charm and figment</p><p>advantage on all Insight checks.</p><p></p><p><strong>Fiends:</strong></p><p>resistance to fire and poison.</p><p></p><p><strong>Giant:</strong></p><p>Attacks of opportunity have disadvantage against you.</p><p>Once per round deal +1d6 weapon damage vs target with less than 50% HP.</p><p></p><p><strong>Humanoids:</strong></p><p>Gain proficiency in 2 skills from: History, Insight, Deception, Intimidation, Persuation.</p><p>Learn 2 additional languages.</p><p></p><p><strong>Monstrosities:</strong></p><p>gain one of the following:</p><p>+5 speed, full climb speed, full swim speed, darkvision +60ft.</p><p></p><p><strong>Oozes:</strong></p><p>Advantage vs grappling.</p><p>Advantage on squeezing through tight space or out of bonds.</p><p></p><p><strong>Plants:</strong></p><p>Permanent speak with plants</p><p>Resistance vs poisons</p><p></p><p><strong>Undead:</strong></p><p>resistance vs necrotic damage.</p><p>immunity to Max HP reduction.</p><p>advantage on death saves.</p><p></p><p></p><p>favorite terrain;</p><p></p><p><strong>Arctic:</strong></p><p>Cold resistance</p><p>Advantage on check for uneven surfaces</p><p></p><p><strong>Coastal:</strong></p><p>Swim speed equal to walking speed.</p><p>water breathing</p><p></p><p><strong>Desert:</strong></p><p>Fire resistance.</p><p>Can last double amount of time without food or water.</p><p></p><p><strong>Forest:</strong></p><p>climb speed equal to walking speed.</p><p>jump distance doubled</p><p></p><p><strong>Grassland:</strong></p><p>+10 move speed.</p><p>can march for 10 instead of 8hrs</p><p></p><p><strong>Mountain:</strong></p><p>Climb speed equal to walking speed</p><p>high altitude adaptation.</p><p></p><p><strong>Swamp:</strong></p><p>Resistance and advantage vs poisons and diseases</p><p></p><p><strong>Underdark:</strong></p><p>+60ft darkvision</p></blockquote><p></p>
[QUOTE="Horwath, post: 9268224, member: 6801299"] if we keep FE and FT it should have both specific and broad benefit. I.E: favored enemy; [B]Aberrations:[/B] Resistance to psychic damage. Telepathy to 60ft one way. Bonus action to link with one creature within 60ft to have 2 way communication while within number of miles equal to your Ranger level. This links ends when one of you willingly ends the link, goes out of range, fall unconcious or finishes a long rest. [B]Beasts:[/B] Gain scent ability. Permanent speak with animals ability. +5ft movement speed [B]Celestials:[/B] Resistance to radiant damage. Advantage to charisma checks. [B]Constructs:[/B] Double damage vs objects You attacks ignore damage resistance to bludgeoning, slashing and piercing. [B]Dragons:[/B] Advantage vs fear effects Advantage on Dex saves vs. Area effects. [B]Elementals:[/B] Pick one energy type: Acid, Cold, Fire, Lightning or Thunder. Gain resistance on that type of damage. your attacks ignore resistance to that type of damage. and treat immunity as resistance. [B]Fey:[/B] resistance vs charm and figment advantage on all Insight checks. [B]Fiends:[/B] resistance to fire and poison. [B]Giant:[/B] Attacks of opportunity have disadvantage against you. Once per round deal +1d6 weapon damage vs target with less than 50% HP. [B]Humanoids:[/B] Gain proficiency in 2 skills from: History, Insight, Deception, Intimidation, Persuation. Learn 2 additional languages. [B]Monstrosities:[/B] gain one of the following: +5 speed, full climb speed, full swim speed, darkvision +60ft. [B]Oozes:[/B] Advantage vs grappling. Advantage on squeezing through tight space or out of bonds. [B]Plants:[/B] Permanent speak with plants Resistance vs poisons [B]Undead:[/B] resistance vs necrotic damage. immunity to Max HP reduction. advantage on death saves. favorite terrain; [B]Arctic:[/B] Cold resistance Advantage on check for uneven surfaces [B]Coastal:[/B] Swim speed equal to walking speed. water breathing [B]Desert:[/B] Fire resistance. Can last double amount of time without food or water. [B]Forest:[/B] climb speed equal to walking speed. jump distance doubled [B]Grassland:[/B] +10 move speed. can march for 10 instead of 8hrs [B]Mountain:[/B] Climb speed equal to walking speed high altitude adaptation. [B]Swamp:[/B] Resistance and advantage vs poisons and diseases [B]Underdark:[/B] +60ft darkvision [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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