My Ranger variant was a mix of Ranger and the WIlderness guy from Wheel of Time
Defense:+11 Max (If you're using Defense)
Hit Points: d8
Saving Throws: As Scout (+9/+9/+9 max)
BAB: As Rogue
Magic: None
Special Abilities: Scouts get all simple and martial weapon proficiencies, light armor, medium armor and shields.
1st level: Bonus feat of Track, Skill Focus: Wilderness Lore or Point Blank Shot
2nd level: Trailblazing
4th level: Uncanny Dodge (Dex bonus when flatfooted)
5th, 10th, 15th, 20th levels: Skill Mastery
7th level: Uncanny Dodge (unflankable)
Skills: Animal Handling, Animal Empathy, Use Rope, Heal, Intuit Direction, Climb, Craft, Disguise, Hide, Jump, Knowledge, Listen, Move Silently, Profession, Ride, Search, Speak Language, Speak Languages, Spot, Wilderness Lore, Swim.
Scout earns (6+Int)x4 Skill Points at 1st level and 6 Skill Points per level thereafter.
Hagen