Peter Ellis - This post is about our game, you may wish to stop reading at this point. It pertains to some events which occured after you left, but events which none of the PCs would have been able to witness in any case.
Last chance to leave Pete!
I have a player in my Eberron game playing as a CN halfling rogue. After a recent fight, the halfling shows up late to the action. The foes have already been chased off.
The fight occured on the lightning rail, and the rogue heads forward, ostensibly looking for the guys who were chased off. The rogue ends up in the car which serves as luggage and crew quarters. He finds two crew members (a steward and the cook) dead, killed by the raiders. He decides to rummage through the luggage in the luggage car, looking for nicer luggage (taking 10 on search) and once he finds some expensive-looking bags, he plans on taking 20 searching them for loot.
Once he is done with this, he plans on looting the dead steward, and dead cook. Once he is done with this all (should take about 10-15 minutes in game time), he plans on returning to his downed comrades, and using his once per day Cure Light Wounds dragonmark on the cleric.
Oh, and I neglected to mention: In the fighting 3 of the 5 party members were dropped into negatives.
While this is a relatively new character, I have a hard time NOT considering these evil acts. Stealing from other people's luggage, looting someone who is basically a murder victim, etc, THEN coming back to heal a party member... and a quote from the player himself: "makes sence to heal the cleric, since he might be able to heal others i reckon, but of coarse thats not for awhile, cause more awake people means more witnesses lol"
How long should I put up with his antics before having him slip to CE? (Also it should be noted that the party has a paladin in it, and the paladin may not approve when he suddenly loses his powers... especially since if he loses his detect evil, he won't be able to determine WHY he lost his powers, since he won't be able to detect the rogue's evil!)
It should also be noted that at character creation, I specifically stipulated "non-evil". Is looting murder victims and stealing from bystanders' luggage evil? How can I not screw my paladin player?
The party:
LN (I think) Human Psion (House Orien)
Unknown Alignment Human Swashbuckler (House Deneith)
LG Shifter Paladin of the Soveriegn Host
NG Changeling Cleric of the Traveler
CN(?) Halfing rogue (Mark of healing, not a house member though)
Last chance to leave Pete!
I have a player in my Eberron game playing as a CN halfling rogue. After a recent fight, the halfling shows up late to the action. The foes have already been chased off.
The fight occured on the lightning rail, and the rogue heads forward, ostensibly looking for the guys who were chased off. The rogue ends up in the car which serves as luggage and crew quarters. He finds two crew members (a steward and the cook) dead, killed by the raiders. He decides to rummage through the luggage in the luggage car, looking for nicer luggage (taking 10 on search) and once he finds some expensive-looking bags, he plans on taking 20 searching them for loot.
Once he is done with this, he plans on looting the dead steward, and dead cook. Once he is done with this all (should take about 10-15 minutes in game time), he plans on returning to his downed comrades, and using his once per day Cure Light Wounds dragonmark on the cleric.
Oh, and I neglected to mention: In the fighting 3 of the 5 party members were dropped into negatives.
While this is a relatively new character, I have a hard time NOT considering these evil acts. Stealing from other people's luggage, looting someone who is basically a murder victim, etc, THEN coming back to heal a party member... and a quote from the player himself: "makes sence to heal the cleric, since he might be able to heal others i reckon, but of coarse thats not for awhile, cause more awake people means more witnesses lol"
How long should I put up with his antics before having him slip to CE? (Also it should be noted that the party has a paladin in it, and the paladin may not approve when he suddenly loses his powers... especially since if he loses his detect evil, he won't be able to determine WHY he lost his powers, since he won't be able to detect the rogue's evil!)
It should also be noted that at character creation, I specifically stipulated "non-evil". Is looting murder victims and stealing from bystanders' luggage evil? How can I not screw my paladin player?
The party:
LN (I think) Human Psion (House Orien)
Unknown Alignment Human Swashbuckler (House Deneith)
LG Shifter Paladin of the Soveriegn Host
NG Changeling Cleric of the Traveler
CN(?) Halfing rogue (Mark of healing, not a house member though)