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General Tabletop Discussion
*Dungeons & Dragons
Rant about Forced Movement
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<blockquote data-quote="Sword of Spirit" data-source="post: 9449788" data-attributes="member: 6677017"><p>I feel you on the players throwing a fit during the session. Is this going to kill your character? No? Then please just let me make a ruling now and we can discuss it after game.</p><p></p><p>As far as the distinction in 5e (which, as we've seen, a lot of us unfortunately won't even catch unless we see online discussions about it) I think there is merit to its existence. Having been working on designing a lot of spells recently, sometimes it's subtle distinctions that determine how well (as in balanced and effective at working as intended rather than some other way) a spell is.</p><p></p><p>Because I have a lot of 5e experience (both actual play and speculative) I find myself refining and carefully rewording spells to attempt to make them work as intended.</p><p></p><p>Had a spell that makes a 5' aura and you have to save or get pushed back. Then I realized someone could just keep moving forward until they make their save or run out of movement. It might be clear to me that the intent was if you fail you just can't get into that space on your turn, but that is not what it said.</p><p></p><p>So yeah, since the book doesn't have a section that officially describes the difference between move into and enter (like it does for describing attack = make an attack roll) they really should have put more words in the spell. Something like "voluntarily uses their movement speed to enter the area". However, I would suggest against summarily treating all forms of getting into an aura the same, either by going with the hidden intended jargon (frustrations aside) or by carefully examining the spell to determine why they might be distinguishing between those things (as well as start of turn versus end of turn damage). While sometimes they goofed, most of the times those aspects of the spell really do function best when used as intended (once we know how to figure out what that is!) (I'm addressing 2014, no clue how it works in practice in 2024.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9449788, member: 6677017"] I feel you on the players throwing a fit during the session. Is this going to kill your character? No? Then please just let me make a ruling now and we can discuss it after game. As far as the distinction in 5e (which, as we've seen, a lot of us unfortunately won't even catch unless we see online discussions about it) I think there is merit to its existence. Having been working on designing a lot of spells recently, sometimes it's subtle distinctions that determine how well (as in balanced and effective at working as intended rather than some other way) a spell is. Because I have a lot of 5e experience (both actual play and speculative) I find myself refining and carefully rewording spells to attempt to make them work as intended. Had a spell that makes a 5' aura and you have to save or get pushed back. Then I realized someone could just keep moving forward until they make their save or run out of movement. It might be clear to me that the intent was if you fail you just can't get into that space on your turn, but that is not what it said. So yeah, since the book doesn't have a section that officially describes the difference between move into and enter (like it does for describing attack = make an attack roll) they really should have put more words in the spell. Something like "voluntarily uses their movement speed to enter the area". However, I would suggest against summarily treating all forms of getting into an aura the same, either by going with the hidden intended jargon (frustrations aside) or by carefully examining the spell to determine why they might be distinguishing between those things (as well as start of turn versus end of turn damage). While sometimes they goofed, most of the times those aspects of the spell really do function best when used as intended (once we know how to figure out what that is!) (I'm addressing 2014, no clue how it works in practice in 2024.) [/QUOTE]
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