James Gasik
We don't talk about Pun-Pun
This is apparently nothing new, but it's my first encounter with it, so bear with me. An enemy Wizard cast sickening radiance, and another enemy punts a PC into it. Like a human, I assume "moves into" means just that, and tell the player to make a Con save. Before the start of their turn, they're coming at me with a "clarification" that "moves" and "enters" are two entirely different things, and being punted into radioactive hell is not damaging at all, provided you didn't walk into it under your own power.
Meanwhile, another player was pulled out of the area before the start of their turn, so they took absolutely no damage! I'm at a complete loss as to how any of this make sense.
If this is a gamist restriction on spells to prevent pinball forced movement strategies, I guess, but why isn't that a general rule? Why do some spells instantly damage you if you "enter" them by any means, and others are like "well, hey, if you get pushed into a wall of lasers and pulled out again, you take no damage"?
It's doubly annoying when I've watched actual play sessions on YouTube and listened to "tactical advice" which are like, "but of course, a grappler can move you into and out of spike growth and murder you like a vorpal cheese grater", but apparently, that's no bueno, lol.
You'd think someone would say "if your DM rules enter and move are the same thing, you can do this"!
It led to a heated argument with my players. Which I abdicated, I mean, if they feel this strongly about it, that can be the rule of the day. But it was really irritating to me that "reading the spell" did not "explain the spell". So much for "natural language"!
Meanwhile, another player was pulled out of the area before the start of their turn, so they took absolutely no damage! I'm at a complete loss as to how any of this make sense.
If this is a gamist restriction on spells to prevent pinball forced movement strategies, I guess, but why isn't that a general rule? Why do some spells instantly damage you if you "enter" them by any means, and others are like "well, hey, if you get pushed into a wall of lasers and pulled out again, you take no damage"?
It's doubly annoying when I've watched actual play sessions on YouTube and listened to "tactical advice" which are like, "but of course, a grappler can move you into and out of spike growth and murder you like a vorpal cheese grater", but apparently, that's no bueno, lol.
You'd think someone would say "if your DM rules enter and move are the same thing, you can do this"!
It led to a heated argument with my players. Which I abdicated, I mean, if they feel this strongly about it, that can be the rule of the day. But it was really irritating to me that "reading the spell" did not "explain the spell". So much for "natural language"!