Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rant about Forced Movement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="O-Castitatis-Lilium" data-source="post: 9450322" data-attributes="member: 7044618"><p>I'm not really sure how the natural language thing is an issue. "Entering" and "Move into" are the same thing. Definitions will use different words depending on the dictionary, such as "To come or go into..." or "To set foot into...",but they all mean the same thing: the person entering is having to move into the space in order to be in the said area they want to be in. </p><p></p><p>So, if a spell says either "enter" or "move into", then it's the same thing, just using different words to describe the same situation. Now, usually I rule that players can't force an enemy into a spot to take the damage more than once, so as to keep my party from using the enemy as a humanoid yo-yo for their own entertainment. It's pretty easy to rule that if the spell says they take damage immediately, then they take the damage immediately, it the spell says they take damage on the start of their turn, then they take the damage then. if they move through it and end their turn there (which rarely happens) then that's when it happens. In the case of mixed spells, like ones that state they take damage immediately as the spell is cast and at the start of each turn thereafter, then at max the enemy will be hit twice with the same spell. </p><p></p><p>As for teleportation, while not technically considered movement in the traditional sense of it, such as under ones own locomotion; it would still count as entering an area that has been effected by a spell, if the teleportation takes the person there, and therefore they would be subjected to the spell rules as they are. Now, unless the teleportation spell states that it wouldn't count as entering a space of an AoE spell until whenever, then I would rule it as such, but so far I haven't seen that be the case. I have seen reaction spells like misty step say they don't cause opportunity attack, but nothing that states that teleportation negates the "entering" condition that the spells need. </p><p></p><p>In the end I really don't see an issue with the way the spells are written or the language they use. Now, if the players don't like the ruling, then there's always other tables they can join that will be more fun for them if they aren't having fun based on my rulings.</p></blockquote><p></p>
[QUOTE="O-Castitatis-Lilium, post: 9450322, member: 7044618"] I'm not really sure how the natural language thing is an issue. "Entering" and "Move into" are the same thing. Definitions will use different words depending on the dictionary, such as "To come or go into..." or "To set foot into...",but they all mean the same thing: the person entering is having to move into the space in order to be in the said area they want to be in. So, if a spell says either "enter" or "move into", then it's the same thing, just using different words to describe the same situation. Now, usually I rule that players can't force an enemy into a spot to take the damage more than once, so as to keep my party from using the enemy as a humanoid yo-yo for their own entertainment. It's pretty easy to rule that if the spell says they take damage immediately, then they take the damage immediately, it the spell says they take damage on the start of their turn, then they take the damage then. if they move through it and end their turn there (which rarely happens) then that's when it happens. In the case of mixed spells, like ones that state they take damage immediately as the spell is cast and at the start of each turn thereafter, then at max the enemy will be hit twice with the same spell. As for teleportation, while not technically considered movement in the traditional sense of it, such as under ones own locomotion; it would still count as entering an area that has been effected by a spell, if the teleportation takes the person there, and therefore they would be subjected to the spell rules as they are. Now, unless the teleportation spell states that it wouldn't count as entering a space of an AoE spell until whenever, then I would rule it as such, but so far I haven't seen that be the case. I have seen reaction spells like misty step say they don't cause opportunity attack, but nothing that states that teleportation negates the "entering" condition that the spells need. In the end I really don't see an issue with the way the spells are written or the language they use. Now, if the players don't like the ruling, then there's always other tables they can join that will be more fun for them if they aren't having fun based on my rulings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rant about Forced Movement
Top