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General Tabletop Discussion
*Dungeons & Dragons
Rant about Forced Movement
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<blockquote data-quote="Willie the Duck" data-source="post: 9450888" data-attributes="member: 6799660"><p>My group ran into this early on and just dealt with it. We decided the RAI logic was fairly clear, and the devs just over-complicated it trying to hunt down loopholes. I think we landed on lasting-AoE damage was supposed to trigger damage to you no more than once per round (counting from end of your initiative to end of your initiative) in any instance where-- 1: it was cast on top of you, 2: you are pushed into it*, or 3) you fail to leave the AoE on your turn (and had not already been damaged by the AoE damage since the end of your last turn). That seemed to sum up all the issues surrounding dashing in and out without harm without having anyone get double-damaged. </p><p><span style="font-size: 10px">*the first time. Yo-yoing someone in-and-out of a furnace doesn't do more than holding them in it.</span></p><p></p><p></p><p>Regardless, I think it would be great if that discussion could take place in a separate thread and we could continue to have this discussion in this one.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9450888, member: 6799660"] My group ran into this early on and just dealt with it. We decided the RAI logic was fairly clear, and the devs just over-complicated it trying to hunt down loopholes. I think we landed on lasting-AoE damage was supposed to trigger damage to you no more than once per round (counting from end of your initiative to end of your initiative) in any instance where-- 1: it was cast on top of you, 2: you are pushed into it*, or 3) you fail to leave the AoE on your turn (and had not already been damaged by the AoE damage since the end of your last turn). That seemed to sum up all the issues surrounding dashing in and out without harm without having anyone get double-damaged. [SIZE=2]*the first time. Yo-yoing someone in-and-out of a furnace doesn't do more than holding them in it.[/SIZE] Regardless, I think it would be great if that discussion could take place in a separate thread and we could continue to have this discussion in this one. [/QUOTE]
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