AdmundfortGeographer
Getting lost in fantasy maps
Aw man. You're not supposed to bring cold numbers and actual industry experience to a discussion of warmed over theories and "what ifs". 

guildofblades said:For a book retailing at $30 and with a cost of goods sold (COGS) running $7, that leaves a gross profit of $5 per book when sold at wholesale. Slice away conventional operating expenses and you get down to maybe $2 left per book.
helium3 said:3rd party RPG product producers make $2 of profit on each book they sell?
guildofblades said:Who here believes the "average" RPG book will sell an extra 400 copies if only the editing was done better? Raise your hands please.
Mouseferatu said:I have no up-to-date numbers. But as of about two or three years ago, the average profit margin on a softcover RPG supplement from a smaller company than WotC was between 5-8% of cover.
That's not a typo. Five-to-eight percent.
helium3 said:Wow. Where would one go to get more up to date information?
w_earle_wheeler said:Perhaps it would be more economical to have one or two employees take a refresher course related to writing or editing at their local community college. Having qualified writers and designers, or, investing more in promising "rough" writers and designers could pay off in the long run.
There are three people I know of at my FLGS (including me) who won't purchase certain books because of the poor editing. I won't even try to guesstimate what that translates to for the whole city, county, state or country. 400 copies worth? Who knows. Probably not.
However, one bad book can sour a consumer on any other books put out by that publisher, even if the "consumer" didn't purchase the bad book (ie, they thumbed through it at their FLGS).
Every book a hobby game publisher puts out is, in a way, a promotion piece for that publisher.
When it comes down to a small press, it isn't a need for a team of copy editors, just a measure of care and professionalism among the writers and designers. If someone is going to publish books -- whether they are technical books, fiction books, or rulebooks -- that person (or group) should either have strong writing and editing skills or be willing to pay or defer to someone else who does.
Like I said in a previous reply: as a hobbyist, I understand why typos and errors happen. However, my willingness to tolerate them is based on the price of the book. If a publisher can't produce a professional product and make a profit off of a $30, $40 or $50 book, then they should get out of the game or develop a more realistic approach to their products.