Seonaid
Explorer
Maybe I shouldn't admit this, but if being able to edit stat blocks was a requirement for editors of gaming materials, I wouldn't be doing any editing in the field. I am an excellent editor, but I have no head for the crunchy bits. I've been playing (for example) 3.x steadily for the past 7 years, and still can't make a first-level fighter (also for exampleMKMcArtor said:I don't think it's too much to ask of an editor who wants to edit gaming products. It's my opinion that if you're working in a creative capacity within a game company you should have at least some familiarity with the rules your company produces, even if (like me) your personal skill focus is more along the lines of traditional copyediting. Yes, I'm a fairly decent copyeditor, but I also have a fairly strong knowledge of the rules (at least in a general sense, if nothing else). I can break down a stat block and find errors within it, but there are others here at Paizo who can do that more accurately and more quickly than me, so I focus on the English stuff.![]()
I definitely think someone intimately familiar with stat blocks should look at every single one that goes into a product, yes. I also feel that every other editor attached to the product should also look at the stat blocks, though, because even experts sometimes overlook things (sometimes things as "obvious" as misspelled words). The statblock editor needs to have other editing skills, though, or else I suspect he'd spend a lot of time at work bored. I don't know about your company, but Paizo doesn't put out enough stat blocks in a month to justify the cost of having one editor whose entire job is to edit stat blocks. :\

I wholeheartedly endorse the idea of someone who is good with stat blocks to look over them all (assuming s/he didn't write them). And you definitely don't need someone to do just that--as long as the people who are best at finding stat block mistakes look over everything before it's sent out, you should be fine. Right?