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[Rant] Is Grim n Gritty anything more than prejuidice?
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<blockquote data-quote="Galethorn" data-source="post: 2250307" data-attributes="member: 7888"><p>I think it's a matter of personal taste...and not on a scale of good to bad.</p><p></p><p>I don't care about 'realism' or 'believability' in a setting where there are dragons, elves, and gods that regularly speak with mortals: what I want is '<em>engagingness</em>'. I just can't get interested in a group of half-dragon/half-troll samurai wielding spiked chains on a quest to Clense The Taint of The Baator Once And For All (tm), and when I'm not interested by what's going on, I cease to care what's going on. In the same vein, a campaign/story/whatever about people who regularly get set on fire, fall off of buildings, and get impaled with spears--and suffer no long-term effects--just doesn't do it for me; I just can't identify with the characters, so it's hard to really <em>care</em> what happens to them.</p><p></p><p>That said, I'm a story/plot/setting guy. That's what I want out of fantasy RPGs; I want an engaging story with characters I can identify with at some level...the same things I want in any book I read. And, in the case of fantasy, I want Good Guys with swords fighting Bad Guys with swords.</p><p></p><p>Now, of course, that's all secondary to wanting to hang out with my friends every other friday or saturday and stay up Way Too Late.</p><p></p><p>Long story short, the ultimate goal for me, in using grittier systems is just so I can have characters and situations that are more engaging to me. A lot of the time, I wish I wasn't so damned picky, but I am, and I can't <em>not</em> get put off by people getting stabbed over and over, and then just blowing up/chopping up their attacker, then quaffing a potion and walking away. It's just my personal opinion, but it seems <em>lame and contrived</em> (which I know it isn't, really, but that's how it feels to me at a deep down level).</p><p></p><p>Now, when it comes right down to it, I don't really like the D&D-specific fantasy tropes and themes. But am I prejudiced? Well, let's look at what the word means...</p><p></p><p><em>Prejudice: An adverse judgment or opinion formed beforehand or without knowledge or examination of the facts.</em> [Dictionary.com]</p><p></p><p>Well, I don't like most D&Disms, so I guess I have an adverse opinion, but I spent quite a while trying to figure out what I didn't like specifically, and why, so I can reasonably claim that I knew and examined the facts.</p><p></p><p>As well, I'm perfectly willing to play in 'standard' games (although I prefer not to DM them), and have a certain envy of those who can really get into such settings without having their internal 'fantasy snob' get huffy.</p><p></p><p>So, I guess I'm one gamer who like things Grim-n-Gritty who isn't prejudiced.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 2250307, member: 7888"] I think it's a matter of personal taste...and not on a scale of good to bad. I don't care about 'realism' or 'believability' in a setting where there are dragons, elves, and gods that regularly speak with mortals: what I want is '[i]engagingness[/i]'. I just can't get interested in a group of half-dragon/half-troll samurai wielding spiked chains on a quest to Clense The Taint of The Baator Once And For All (tm), and when I'm not interested by what's going on, I cease to care what's going on. In the same vein, a campaign/story/whatever about people who regularly get set on fire, fall off of buildings, and get impaled with spears--and suffer no long-term effects--just doesn't do it for me; I just can't identify with the characters, so it's hard to really [i]care[/i] what happens to them. That said, I'm a story/plot/setting guy. That's what I want out of fantasy RPGs; I want an engaging story with characters I can identify with at some level...the same things I want in any book I read. And, in the case of fantasy, I want Good Guys with swords fighting Bad Guys with swords. Now, of course, that's all secondary to wanting to hang out with my friends every other friday or saturday and stay up Way Too Late. Long story short, the ultimate goal for me, in using grittier systems is just so I can have characters and situations that are more engaging to me. A lot of the time, I wish I wasn't so damned picky, but I am, and I can't [i]not[/i] get put off by people getting stabbed over and over, and then just blowing up/chopping up their attacker, then quaffing a potion and walking away. It's just my personal opinion, but it seems [i]lame and contrived[/i] (which I know it isn't, really, but that's how it feels to me at a deep down level). Now, when it comes right down to it, I don't really like the D&D-specific fantasy tropes and themes. But am I prejudiced? Well, let's look at what the word means... [i]Prejudice: An adverse judgment or opinion formed beforehand or without knowledge or examination of the facts.[/i] [Dictionary.com] Well, I don't like most D&Disms, so I guess I have an adverse opinion, but I spent quite a while trying to figure out what I didn't like specifically, and why, so I can reasonably claim that I knew and examined the facts. As well, I'm perfectly willing to play in 'standard' games (although I prefer not to DM them), and have a certain envy of those who can really get into such settings without having their internal 'fantasy snob' get huffy. So, I guess I'm one gamer who like things Grim-n-Gritty who isn't prejudiced. [/QUOTE]
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[Rant] Is Grim n Gritty anything more than prejuidice?
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