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[Rant] Is Grim n Gritty anything more than prejuidice?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2251117" data-attributes="member: 6533"><p>So is Grim n Gritty mostly a hate of hit points then?</p><p></p><p>Azgulor mentioned cheese as a factor, and that's a point that interests me. Cause while I have real doubts that we could come up with what does and does not constitute cheese I bet we could come up with something a little more functional than the transition from Cheese to the arrow ladder ability. Which isn't to say that I don't think that's right or justifiable just that I think that when we say that we're leaving out the good parts.</p><p></p><p>BTW, in terms of IL I'd argue that the real complaint with the arrow ladder ability is that it should have been a broader sniper's nest or grappling hook ability. Given the DM more room to play with the description of the ability. Though I should also state that I have no problem with the ability in its own right, it's one of several options in the context, and, honestly, I feel it's more or less appropriate. Though silverware certainly works better for the image than actual arrows.</p><p></p><p>I like it when, at higher levels, bad ass skill translates into practical abilities. Just as I like it when, at higher levels, practical ability translates into bad ass skill. Like the scene in Long Kiss Goodnight where her assassin training initially shows up as a skill with knives so they assume she's a chef.</p><p></p><p>Two things I am certainly grateful to grim and gritty for are the insistence on ambushes being far deadlier and the potential for long term wounds. Novels are free to hide a lot of the surrealism compared to RPGs simply because there's so much more narrative control and so much less risk, but I really like rules for lingering injury and long term poisoning as they are such a seriously bad ass trope in all the best fantasy. So I'm grateful to GnG in RPG design where they bring in the good drama from that.</p><p></p><p>Though I have to say that in the d20 world of GnG I've yet to see a dynamic for that that really felt comfortable. The ambush mechanics in Black Company felt pretty good, very very very good if you were working with groups of characters and their followers, but that's the best I've seen so far.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2251117, member: 6533"] So is Grim n Gritty mostly a hate of hit points then? Azgulor mentioned cheese as a factor, and that's a point that interests me. Cause while I have real doubts that we could come up with what does and does not constitute cheese I bet we could come up with something a little more functional than the transition from Cheese to the arrow ladder ability. Which isn't to say that I don't think that's right or justifiable just that I think that when we say that we're leaving out the good parts. BTW, in terms of IL I'd argue that the real complaint with the arrow ladder ability is that it should have been a broader sniper's nest or grappling hook ability. Given the DM more room to play with the description of the ability. Though I should also state that I have no problem with the ability in its own right, it's one of several options in the context, and, honestly, I feel it's more or less appropriate. Though silverware certainly works better for the image than actual arrows. I like it when, at higher levels, bad ass skill translates into practical abilities. Just as I like it when, at higher levels, practical ability translates into bad ass skill. Like the scene in Long Kiss Goodnight where her assassin training initially shows up as a skill with knives so they assume she's a chef. Two things I am certainly grateful to grim and gritty for are the insistence on ambushes being far deadlier and the potential for long term wounds. Novels are free to hide a lot of the surrealism compared to RPGs simply because there's so much more narrative control and so much less risk, but I really like rules for lingering injury and long term poisoning as they are such a seriously bad ass trope in all the best fantasy. So I'm grateful to GnG in RPG design where they bring in the good drama from that. Though I have to say that in the d20 world of GnG I've yet to see a dynamic for that that really felt comfortable. The ambush mechanics in Black Company felt pretty good, very very very good if you were working with groups of characters and their followers, but that's the best I've seen so far. [/QUOTE]
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[Rant] Is Grim n Gritty anything more than prejuidice?
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