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[Rant] Is Grim n Gritty anything more than prejuidice?
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<blockquote data-quote="Jeff Wilder" data-source="post: 2252384" data-attributes="member: 5122"><p>To me, as someone who prefers what I think people are calling a grim and gritty game, the defining factor isn't rate of lethality, but rather that consequences matter and <em>continue</em> to matter. (So I guess you could say "grim and gritty" for me isn't "severity of consequences" (I hate killing PCS, though it happens), but rather "persistence of consequences."</p><p></p><p>The ability to <em>raise dead</em> at a relatively low level drives me up the freakin' wall, for one example. In my game, if you're doing something seriously dangerous, you're not doing it in the knowledge that, "Oh, I'll be respawned, so no big deal." Falling damage is another example; things that should kill a person regardless (or at least with very little regard for) that person's skill level should be dealt with via Constitution damage, not hit points.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 2252384, member: 5122"] To me, as someone who prefers what I think people are calling a grim and gritty game, the defining factor isn't rate of lethality, but rather that consequences matter and [i]continue[/i] to matter. (So I guess you could say "grim and gritty" for me isn't "severity of consequences" (I hate killing PCS, though it happens), but rather "persistence of consequences." The ability to [i]raise dead[/i] at a relatively low level drives me up the freakin' wall, for one example. In my game, if you're doing something seriously dangerous, you're not doing it in the knowledge that, "Oh, I'll be respawned, so no big deal." Falling damage is another example; things that should kill a person regardless (or at least with very little regard for) that person's skill level should be dealt with via Constitution damage, not hit points. [/QUOTE]
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[Rant] Is Grim n Gritty anything more than prejuidice?
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