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[Rant] Is Grim n Gritty anything more than prejuidice?
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<blockquote data-quote="Henry" data-source="post: 2252503" data-attributes="member: 158"><p>This weekend, I played a Black Company Campaign Setting game that would have made Robert E. Howard squeamish; A fighter got an arrow-head buried in his leg that gave him half move speed for half of the game, and the wizard who carelessly got too close to front-line combat got 3 fingers hacked off from a critical axe-blow. That system is lethal! In the end, they took and hid the key that opened the Box of Doom (tm), then took their hard-won 100 silver pieces and went home. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with Wulf that a gritty game doesn't have to be about being poor, with arms hacked off and a pyrrhic outcome to the game. It does however, have to give a "realistic" expectation about outcomes without being all bright, shiny and happy about victory. The funny thing is, both are fun to play, and switching between styles periodically (high versus low-fantasy is what we used to call it back in the 1980's) is my preferred method of play.</p></blockquote><p></p>
[QUOTE="Henry, post: 2252503, member: 158"] This weekend, I played a Black Company Campaign Setting game that would have made Robert E. Howard squeamish; A fighter got an arrow-head buried in his leg that gave him half move speed for half of the game, and the wizard who carelessly got too close to front-line combat got 3 fingers hacked off from a critical axe-blow. That system is lethal! In the end, they took and hid the key that opened the Box of Doom (tm), then took their hard-won 100 silver pieces and went home. :) I agree with Wulf that a gritty game doesn't have to be about being poor, with arms hacked off and a pyrrhic outcome to the game. It does however, have to give a "realistic" expectation about outcomes without being all bright, shiny and happy about victory. The funny thing is, both are fun to play, and switching between styles periodically (high versus low-fantasy is what we used to call it back in the 1980's) is my preferred method of play. [/QUOTE]
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[Rant] Is Grim n Gritty anything more than prejuidice?
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