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[Rant] Is Grim n Gritty anything more than prejuidice?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2255821" data-attributes="member: 2810"><p>I would argue that 'Sin City' is not 'GnG' in game terms; it is pulp or noir. Getting shot 20 times, falling out of a 5 story window, getting hit by a car, and walking away from it is neither grim nor gritty in game terms, no matter how dank and desperate the atmosphere.</p><p></p><p>GnG to me requires a much smaller difference in ability between base-line humans and very experienced characters (be that expressed in levels, earned points, whatever) than the difference that occurs in stock D&D. For better or worse, stock D&D is pretty much the reference point. It's a continuum, where I'd place superhero games at one end and something like 'Recon' at the other.</p><p></p><p>I would also argue that the presence of action/force/etc points pushes a game to away from the grimmer and grittier end of things. (Stop glaring at me, Wulf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) </p><p></p><p>See, what we need is a global gaming congress where we can debate these terms and establish our own IEEE like standards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I would submit that in order for a game to be considered GnG, it needs most of the following:</p><p></p><p>* it is possible for a standard base-line entity to kill an experienced character no less than 1 out of a hundred times.</p><p>* characters face the real possibility of death through natural means (exposure, drowning, falling)</p><p>* characters that face lesser opponents who have gotten the drop on them have a reason to be afraid (the 3 crossbows aimed at you scenario)</p><p>* death is permanent</p><p>* the rules of physics apply</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2255821, member: 2810"] I would argue that 'Sin City' is not 'GnG' in game terms; it is pulp or noir. Getting shot 20 times, falling out of a 5 story window, getting hit by a car, and walking away from it is neither grim nor gritty in game terms, no matter how dank and desperate the atmosphere. GnG to me requires a much smaller difference in ability between base-line humans and very experienced characters (be that expressed in levels, earned points, whatever) than the difference that occurs in stock D&D. For better or worse, stock D&D is pretty much the reference point. It's a continuum, where I'd place superhero games at one end and something like 'Recon' at the other. I would also argue that the presence of action/force/etc points pushes a game to away from the grimmer and grittier end of things. (Stop glaring at me, Wulf :D ) See, what we need is a global gaming congress where we can debate these terms and establish our own IEEE like standards. :p I would submit that in order for a game to be considered GnG, it needs most of the following: * it is possible for a standard base-line entity to kill an experienced character no less than 1 out of a hundred times. * characters face the real possibility of death through natural means (exposure, drowning, falling) * characters that face lesser opponents who have gotten the drop on them have a reason to be afraid (the 3 crossbows aimed at you scenario) * death is permanent * the rules of physics apply [/QUOTE]
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[Rant] Is Grim n Gritty anything more than prejuidice?
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