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[Rant] Is Grim n Gritty anything more than prejuidice?
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<blockquote data-quote="takyris" data-source="post: 2256457" data-attributes="member: 5171"><p>He dives behind the cover and then comes out. The net result is no movement. It's flavor-text. If, in your game, fireballs are solid spheres that can't be dodged, then the only reasonable way for a non-supernaturally-tough character to avoid dying when hit by one is to have been behind something. Hence, flavor-text. Sound it out with me. Fla-vor-tex-tuh. It's this thing you put into the game to account for the fact that six seconds pass between each of your actions so that things make sense. It's also why, when you have 90 hit points and are stabbed with a dagger for 3 points of damage, you don't say that it's a stab directly into your eye and then declare that D&D is completely unrealistic in how it handles dagger wounds.</p><p></p><p></p><p></p><p></p><p>Did you miss the part about the adrenaline rush?</p><p></p><p></p><p></p><p>That's when he gets tough and grimly hikes on, proving his heroism. Or when his player roleplays "I'm hurt. I don't think I'm up for a hike." I don't know what kind of game you run, but in my game, if the players are injured and out of healing, they sit down and rest up unless things are dire. And if they're dire, they complain about their injuries and push on through.</p><p></p><p></p><p></p><p>Because unlike you, I know how to use flavor-text.</p><p></p><p>I understand that you don't understand this. I understand that this breaks the little boardgame you had going in your head. But really, if you set up bad flavor text, use bad flavor text, and then say, "Aha, the solution is to change the rules," you're missing something.</p><p></p><p></p><p></p><p>Why not? Do you also believe that if I make one attack in a round and do nothing else, that I simply stand in place like a statue? That flavor-text doesn't work. Obviously, the solution is to declare that unless I spend a move-equivalent action to dodge, I'm standing there without moving and lose my Dex bonus, and in fact am considered helpless. </p><p></p><p>Or that if I do dodge, I am restricted to a five-foot space? Have you ever tried dodging an attacker while standing inside a five-foot square and not leaving it at any time? Well, that doesn't work either. Obviously, the solution is to declare that unless you spend a move action moving through several squares to simulate dodging, I should take a penalty to my AC as well.</p><p></p><p>You're being silly.</p></blockquote><p></p>
[QUOTE="takyris, post: 2256457, member: 5171"] He dives behind the cover and then comes out. The net result is no movement. It's flavor-text. If, in your game, fireballs are solid spheres that can't be dodged, then the only reasonable way for a non-supernaturally-tough character to avoid dying when hit by one is to have been behind something. Hence, flavor-text. Sound it out with me. Fla-vor-tex-tuh. It's this thing you put into the game to account for the fact that six seconds pass between each of your actions so that things make sense. It's also why, when you have 90 hit points and are stabbed with a dagger for 3 points of damage, you don't say that it's a stab directly into your eye and then declare that D&D is completely unrealistic in how it handles dagger wounds. Did you miss the part about the adrenaline rush? That's when he gets tough and grimly hikes on, proving his heroism. Or when his player roleplays "I'm hurt. I don't think I'm up for a hike." I don't know what kind of game you run, but in my game, if the players are injured and out of healing, they sit down and rest up unless things are dire. And if they're dire, they complain about their injuries and push on through. Because unlike you, I know how to use flavor-text. I understand that you don't understand this. I understand that this breaks the little boardgame you had going in your head. But really, if you set up bad flavor text, use bad flavor text, and then say, "Aha, the solution is to change the rules," you're missing something. Why not? Do you also believe that if I make one attack in a round and do nothing else, that I simply stand in place like a statue? That flavor-text doesn't work. Obviously, the solution is to declare that unless I spend a move-equivalent action to dodge, I'm standing there without moving and lose my Dex bonus, and in fact am considered helpless. Or that if I do dodge, I am restricted to a five-foot space? Have you ever tried dodging an attacker while standing inside a five-foot square and not leaving it at any time? Well, that doesn't work either. Obviously, the solution is to declare that unless you spend a move action moving through several squares to simulate dodging, I should take a penalty to my AC as well. You're being silly. [/QUOTE]
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[Rant] Is Grim n Gritty anything more than prejuidice?
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