BiggusGeekus said:But, let's be fair to the guy. Midnight really is a hard setting to run. You're supposed to have adventures where the "treasure" is a month's worth of rations and you can just about give up on the idea of magic items. Which is why it's always a good idea in any new setting to run the introductory adventure* and pick up a module that was designed for that setting.
* PS It is my firm belief that all campaign books should have an introductory adventure. No exceptions. If the publisher is running low on space they can always cut out a prestige class , race, or some of the new spells. But to not have an introductory adventure borders on the criminal to my mind.
In writing circles, there's actually a name for what he's doing:We literally can kill nothing... except I forgot to add his DM NPC he was playing that can do anything....
I was totally agreeing with you up until this part.BiggusGeekus said:I don't know what to say other than to just tell him that you don't feel that the setting is working for you. Don't run down the laundry list of DM boo-boos that he's made. Just say Midnight isn't doing it for you and leave it at that.
rounser said:...attempt to kill the Mary Sue...
d20Dwarf said:At first I read this as you saying Midnight doesn't have an introductory adventure in the back of the core book...it does. But on reading again, I think I misinterpreted the first time.Midnight is certainly an advanced setting, and it can be difficult to run (and play!), but I think the greater challenge brings greater reward...
Herpes Cineplex said:The fact is, when something like this happens, you have to let the guy know what he's done that's making the game no fun for you. Don't pass the blame off on the setting: make it clear that it is the way he is running the setting that is bothering you.
I'm not saying you need to grab him by the throat and scream obscenities at him. Be polite, and argue from the position of things you would prefer to have seen in the game rather than just pointing an accusing finger at everything he's done that annoys you. Tell him what you like in a game, and how you wish those things would be part of this game. Don't yell at him, but be firm, and if he gets defensive or tries to weasel out of responsibility for the things he's done, definitely call him on it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.