Psion
Adventurer
Remathilis said:Enter only with a open mind (yes, that means you too Psion.)
Are you suggesting that I didn't come to my conclusion with an open mind?
The only thing that would salvage the feat, IMO, is the suggested +1 DC and +1 caster level.
I thought that this might be an overreaction to uber spell-DCs from combos with the archmage. But we see the latter is not a problem anymore, so what's the point?
* Symmentry. Weapon Focus is a feat that grants +1 to hit with a chosen weapon.
Um, my firewall won't let me at the compilation thread, but wasn't it upgraded to +2?
(Actually, Spell Focus has the advantage of affecting only 1 of 8 possible choices, as opposed the countless weapons in the game.)
So, weapons have pretty much one purpose in the game: deal damage. Unless you have your weapon taken from you, you pretty much have two weapon choices: your meleee weapon and your missile weapon (if any).
This is unlike spell focus. You might deal damage. Or you might scry someone (now on save DC, remember), or read their mind, or whatever. You only get to pick one blade of your magic swiss army knife to treat as your special one.

* Its a Base Feat. Few "base feats" or feats that start chains are a great as other feats with more pre-reqs. Compare it to weapon focus, dodge, or point blank shot, and you see they grant the same bonus, +1 to their appropriate ability.
You mean like dodge and power attack that have been improved? They seem to be moving away from this "base feats must be useless" philosophy.
That said, what feat chain follows on spell focus?
* There are still the traditional ways to boost DCs, Heighten Spell, Animal Buffer Spells (even with shorter durations), Stat Booster Magic Items, PrC's (even if their aren't many the core, there are PLENTY in outside sources and surly more to come), even more in books like Tome in Blood (Co-Op Spell?).
Which all have their own advantages and disads compared to Spell Focus.
* It makes the Save Booster Feats (Iron Will, etc.) More valuable because your beating the caster's 2-1.
And why is this a good thing?
If save boosters are weak, make them better, not other feats worse (unless they deserve to be, and I am not convinced that spell focus is).
* It reigns in some very powerful high level wizards (I personally saw a wizard with a base DC to saves of 25! + Caster Level Prismatic Spray and Disintergrate an entire module without breaking a sweat. Next level, he would have taken a level of Archmage had a dracolich not dropped him and all his stuff into a pool of acid.)
I've seen casters have their spells roll of the enemies like water off of a duck's back, because at high levels their save mods are so high. It is usually much easier to garner save bonuses from items and spells than it is to get save DC bonuses.
* As an added bonus, it adds another reign on the Mystic Theurge!
To fix a problem we are introducing in this edition as well? Let's just say I am not finding this your most compelling point.

* Its still a useful feat.
If everyone thought so, we wouldn't be having this conversation.
* Thanks to the shorter animal buffs, its going to be hard to get descent spell DCs.
This is my central point. AFAIAC, they have already fixed the big offender on save DCs: Archmages. I think that they are overcompensating if that is all there is to this feat. If it allows +1 caster level as some had mentioned, that would word (and would also make it so I don't have to fix lots of stat blocks...)
I'll wait and see if there is something that we aren't seeing in the book, but based on my experience in play, this feat really needs more than a +1 save DC to one school to be worthwhile.
Last edited: