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<blockquote data-quote="Henry@home" data-source="post: 63355" data-attributes="member: 159"><p>What you are observing is the fanaticism of players who enjoy playing with the rules of the game the same way that sports fans spout off their favorite players' statistics. Many of the community members here are gamers with many years' experience at many different game systems, and who enjoy "number crunching" in their games for its own sake, as well as to improve their games.</p><p></p><p>I will say, Psionicist, that from a game designers' point of view, role-playing restrictions should NEVER be used to balance a game mechanical rule - because each group's playing styles differ tremendously.</p><p></p><p>One good example was the Swashbuckler kit from the 2E Complete Fighter's handbook. It gave free specializations with certain weapons, a bonus to AC, a bonus to reaction rolls, and several free useful skills. What was their penalty for these bonuses? </p><p></p><p></p><p></p><p>Have you ever known a group of PC's this stuff NEVER happens to? How many PC groups are the only ones in earshot when the messenger with the knife stuck in his chest whispers his dying message? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> This was an exemplary Kit to show Roleplaying Checks and Balances that failed. Given that a party is going to get into oddball trouble anyway, most DM's are unlikely to throw EXTRA trouble their way, because the trouble they're throwing is trouble enough.</p></blockquote><p></p>
[QUOTE="Henry@home, post: 63355, member: 159"] What you are observing is the fanaticism of players who enjoy playing with the rules of the game the same way that sports fans spout off their favorite players' statistics. Many of the community members here are gamers with many years' experience at many different game systems, and who enjoy "number crunching" in their games for its own sake, as well as to improve their games. I will say, Psionicist, that from a game designers' point of view, role-playing restrictions should NEVER be used to balance a game mechanical rule - because each group's playing styles differ tremendously. One good example was the Swashbuckler kit from the 2E Complete Fighter's handbook. It gave free specializations with certain weapons, a bonus to AC, a bonus to reaction rolls, and several free useful skills. What was their penalty for these bonuses? Have you ever known a group of PC's this stuff NEVER happens to? How many PC groups are the only ones in earshot when the messenger with the knife stuck in his chest whispers his dying message? :) This was an exemplary Kit to show Roleplaying Checks and Balances that failed. Given that a party is going to get into oddball trouble anyway, most DM's are unlikely to throw EXTRA trouble their way, because the trouble they're throwing is trouble enough. [/QUOTE]
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