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Rant: Your best friend is a munchkin!
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<blockquote data-quote="SarahHeacock" data-source="post: 65851" data-attributes="member: 334"><p>Henry@home: about Swashbucklers "Have you ever known a group of PC's this stuff NEVER happens to? How many PC groups are the only ones in earshot when the messenger with the knife stuck in his chest whispers his dying message? This was an exemplary Kit to show Roleplaying Checks and Balances that failed. Given that a party is going to get into oddball trouble anyway, most DM's are unlikely to throw EXTRA trouble their way, because the trouble they're throwing is trouble enough."</p><p></p><p>We had a swashbuckler in our 2nd edition game. I was jealous of this aspect of the character. I had taken unlucky for my character in some hope of getting weird things to happen to her, but the swashbuckler became the "weirdness" magnet because he had this kit. And my own character's unluckiness was entirely ignored. The few "interesting" things that happened in that game had to happen to the swashbuckler.</p></blockquote><p></p>
[QUOTE="SarahHeacock, post: 65851, member: 334"] Henry@home: about Swashbucklers "Have you ever known a group of PC's this stuff NEVER happens to? How many PC groups are the only ones in earshot when the messenger with the knife stuck in his chest whispers his dying message? This was an exemplary Kit to show Roleplaying Checks and Balances that failed. Given that a party is going to get into oddball trouble anyway, most DM's are unlikely to throw EXTRA trouble their way, because the trouble they're throwing is trouble enough." We had a swashbuckler in our 2nd edition game. I was jealous of this aspect of the character. I had taken unlucky for my character in some hope of getting weird things to happen to her, but the swashbuckler became the "weirdness" magnet because he had this kit. And my own character's unluckiness was entirely ignored. The few "interesting" things that happened in that game had to happen to the swashbuckler. [/QUOTE]
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