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Rapid Shot/Many shot, SA, and weapon enhancement
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<blockquote data-quote="PrinceZane" data-source="post: 2446761" data-attributes="member: 24195"><p>Alright here it is. Criticism is always appreciated, both good and bad. This was my first attempt at rogue, but I'm enjoying it quite a bit (dispite the fact that 2/3 quests we've done so far have been golem/undead based). As far as I know it lines up "legally" and mathematically but double check it if you don't mind... If I forget something let me know</p><p></p><p>General Info:</p><p>Zane - Halfling Rogue (13), Align - NE, Deity - Zaphaxius (self created), Size - S, Age - 31, Gender - M, Weight - 27, Eyes - Red (magically changed), Hair - Black (again with the magical changing), Skin - Pale (reagain - my appearance got warped by a permanent physical change back in the day...)</p><p></p><p>Stats:</p><p>Str - 15</p><p>Dex - 22</p><p>Con - 16</p><p>Int - 14</p><p>Wis - 10</p><p>Cha - 10</p><p></p><p>HP - 126 (which is legit, I've just gotten some sick rolls all DM witnessed)</p><p>AC - 27 (10 +6(armor) +2(shield) +6(dex) +1(size) +2(deflection))</p><p>Touch - 19, Flat Footed - 21</p><p></p><p>Saves:</p><p>Fort - 14 (4(base) +5(ability mod) +4(magic) +1(racial))</p><p>Reflex - 19 (8(base) +6(ability mod) +4(magic) +1(racial))</p><p>Will - 9 (4(base) +0(ability mod) +4(magic) +1(racial))</p><p></p><p>Base Attack Bonus - 9/4</p><p>Spell Resist - 0</p><p></p><p>Combat:</p><p>Grapple - 7 (9(bab) +2(str) -4(size))</p><p></p><p>+1 shocking adamantite rapier - attack bonus - 16/11 - damage - 1d4 + 1d6(shock) +3 (wielding 2 handed) - critical - 18-20/x2 - special qualities - Bypass hardness below 20</p><p></p><p>Sling - attack bonus - 16/11 - damage 1d3+2 - critical - x2</p><p></p><p>Monkey - attack bonus - 16 - damage 1d3+2 - critical - x2 (see previous post which I'll give a link for that has a bit of info behind this...)</p><p></p><p>Skills (relevant..):</p><p>Balance - 9 (6(ability mod) +2(misc, synergy I think))</p><p>Bluff - 18 (1(ability mod) +15(ranks) +2(misc, again synergy, I should label my miscs...))</p><p>Climb - 4 (2(ability mod) +2(misc))</p><p>Diplomacy - 13 (1(ability mod) +10(ranks) +2(misc))</p><p>Disable Device - 16 (2(ability mod) +12(ranks) +2(misc))</p><p>Gather Info - 9 (1(ability mod) +8(ranks))</p><p>Hide - 18 (6(ability mod) +12(ranks))</p><p>Intimidate - 13 (1(ability mod) +10(ranks) +2(misc))</p><p>Jump - 4 (2(ability mod) +2(ranks))</p><p>Listen - 15 (13(ranks) +2(misc))</p><p>Move Silently - 20 (6(ability mod) +12(rans) +2(misc))</p><p>Open Lock - 19 (6(ability mod) +11(ranks) +2(misc - mw thief tools)</p><p>Search - 15 (2(ability mod) +13(ranks))</p><p>Sleight of Hand - 23 (6(ability mod) +15(ranks) +2(misc))</p><p>Spot - 8 (8(ranks))</p><p>Tumble - 14 (6(ability mod) +8(ranks))</p><p></p><p>Gear:</p><p>+2 Mithril Shirt - Type: Deflect - AC Bonus: +6 - Max Dex: +6 - Special Property: Hardness: 15, HP: 30</p><p>Ring of Protection +2</p><p>Gloves of Dexterity +2</p><p>Ring of Force Shield - +2 AC (shield bonus)</p><p>Belt of Giant Str +4</p><p>Cloak of Resistance +4</p><p>Amulet of Natural Health +4</p><p>Boots of Speed</p><p></p><p>Feats:</p><p>Improved Init</p><p>Combat Expertise</p><p>Weapon Finesse</p><p>Combat Reflexes</p><p>Charlatan</p><p>Improved Feint</p><p></p><p>Special Abilities:</p><p>Sneak Attack 7d6</p><p>Trapfinding</p><p>Evasion</p><p>Trapsence +4</p><p>Uncanny Dodge</p><p>Improved Uncanny Dodge</p><p>Crippling Strike</p><p></p><p>Languages:</p><p>Common, Halfling, Draconic, Undercommon</p></blockquote><p></p>
[QUOTE="PrinceZane, post: 2446761, member: 24195"] Alright here it is. Criticism is always appreciated, both good and bad. This was my first attempt at rogue, but I'm enjoying it quite a bit (dispite the fact that 2/3 quests we've done so far have been golem/undead based). As far as I know it lines up "legally" and mathematically but double check it if you don't mind... If I forget something let me know General Info: Zane - Halfling Rogue (13), Align - NE, Deity - Zaphaxius (self created), Size - S, Age - 31, Gender - M, Weight - 27, Eyes - Red (magically changed), Hair - Black (again with the magical changing), Skin - Pale (reagain - my appearance got warped by a permanent physical change back in the day...) Stats: Str - 15 Dex - 22 Con - 16 Int - 14 Wis - 10 Cha - 10 HP - 126 (which is legit, I've just gotten some sick rolls all DM witnessed) AC - 27 (10 +6(armor) +2(shield) +6(dex) +1(size) +2(deflection)) Touch - 19, Flat Footed - 21 Saves: Fort - 14 (4(base) +5(ability mod) +4(magic) +1(racial)) Reflex - 19 (8(base) +6(ability mod) +4(magic) +1(racial)) Will - 9 (4(base) +0(ability mod) +4(magic) +1(racial)) Base Attack Bonus - 9/4 Spell Resist - 0 Combat: Grapple - 7 (9(bab) +2(str) -4(size)) +1 shocking adamantite rapier - attack bonus - 16/11 - damage - 1d4 + 1d6(shock) +3 (wielding 2 handed) - critical - 18-20/x2 - special qualities - Bypass hardness below 20 Sling - attack bonus - 16/11 - damage 1d3+2 - critical - x2 Monkey - attack bonus - 16 - damage 1d3+2 - critical - x2 (see previous post which I'll give a link for that has a bit of info behind this...) Skills (relevant..): Balance - 9 (6(ability mod) +2(misc, synergy I think)) Bluff - 18 (1(ability mod) +15(ranks) +2(misc, again synergy, I should label my miscs...)) Climb - 4 (2(ability mod) +2(misc)) Diplomacy - 13 (1(ability mod) +10(ranks) +2(misc)) Disable Device - 16 (2(ability mod) +12(ranks) +2(misc)) Gather Info - 9 (1(ability mod) +8(ranks)) Hide - 18 (6(ability mod) +12(ranks)) Intimidate - 13 (1(ability mod) +10(ranks) +2(misc)) Jump - 4 (2(ability mod) +2(ranks)) Listen - 15 (13(ranks) +2(misc)) Move Silently - 20 (6(ability mod) +12(rans) +2(misc)) Open Lock - 19 (6(ability mod) +11(ranks) +2(misc - mw thief tools) Search - 15 (2(ability mod) +13(ranks)) Sleight of Hand - 23 (6(ability mod) +15(ranks) +2(misc)) Spot - 8 (8(ranks)) Tumble - 14 (6(ability mod) +8(ranks)) Gear: +2 Mithril Shirt - Type: Deflect - AC Bonus: +6 - Max Dex: +6 - Special Property: Hardness: 15, HP: 30 Ring of Protection +2 Gloves of Dexterity +2 Ring of Force Shield - +2 AC (shield bonus) Belt of Giant Str +4 Cloak of Resistance +4 Amulet of Natural Health +4 Boots of Speed Feats: Improved Init Combat Expertise Weapon Finesse Combat Reflexes Charlatan Improved Feint Special Abilities: Sneak Attack 7d6 Trapfinding Evasion Trapsence +4 Uncanny Dodge Improved Uncanny Dodge Crippling Strike Languages: Common, Halfling, Draconic, Undercommon [/QUOTE]
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