Rapiers and Rocket Ships:Characters


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Captain Lord Roland FitzAmbrose Charismatic5/Fast1

Str 10 Dex 14 Con 12 Int 13 Wis 10 Cha 18 (level 4 increase went to Cha)

Talents: Evasion, all three leadership chain feats

Feats: Archaic Weapon Proficiency, Personal Firearms Proficiency, Weapon Finesse, Leadership, Dodge, Agile Riposte.

Skills:
Bluff 8 ranks
Diplomacy 8 ranks
Intimidate 8 ranks
Knowledge (current events) 8 ranks
Knowledge (tactics) 4 ranks (cross-class)
Perform (oratory) 8 ranks
Profession (career soldier) 9 ranks
Ride 9 ranks
4 skill points unassigned from Fast

Languages: English, French

Wealth Bonus +16 (originally +18)
EQ: Ruger Service-Six pistol (2d6, 30 ft.)
MW+3 Rapier
40-lb capacity travel case
2 combat uniforms
4 dress uniforms
Toiletries

Defense 17 Hp 33 Melee +8, dmg 1d6 18-20/x2
Saves F+4 R+6 W+1

Roland has been a leader all his life. In the nursery, he was the ringleader of many a cookie theft; at Eaton, he was made captain of the cricket team, despite his relative lack of skill, because his leadership inspired those who actually had talent. His family was understandably upset at his decision to join the military, as they remembered better than him the horrors of the Great War, but he assured them "The PM's said there'll be peace in our time, and even if he's wrong, then, by George, they're going to need every bit of help they can get!"

Roland is a very likeable fellow when amiable, but he can command attention if it is not freely given. He tends to be rather arrogant in an extremely likeable way; his casual assumption that everyone wants to do what he says is often accurate, and even those who don't like it have a hard time holding it against him. His likeability is bolstered by his strong sense of responsibility; noblesse oblige may seem insulting from most people, but Roland's demeanor makes almost any other behaviour unthinkable. He seems clearly destined to rule, though over what, no one is quite certain.

Roland's appearance adds to his commanding presence. His 6'1 frame is somewhat lean, but it appears toned rather than starved. His sandy hair is cut short and groomed well but not too meticulously, allowing the eye to focus on his commanding, almost raptor-like face. His eyes are a startling shade of green.
 

LeeAnn Thomas
Dav76.jpg

LeeAnn aspired to be a Doctor from an early age. It began with bandaging dolls, to eventually running her own little 'Animal hospital." She has always had a caring nature and a willingness to help. She quickly found out though that people just wern't willing to train a girl to be a doctor though. So she settled on being a nurse, but she worked hard to learn everything she could, she wanted to learn how to do everything the doctors could. She found a job and worked her way though the only college that would take her despite the coming of the great depression. Her extreme dedication has made her an expert healer.

LeeAnn Female Human Dedicated 3/Field Medic 3: CR 6; Medium-size humanoid; HD 3d6+3 plus 3d8+3; hp 30; Mas 12; Init +0 ; Spd 30 ft.; Defense 14, touch 14, flat- footed 14 ( +4 class); BAB +3; Grap +3; Atk +3 melee (1d3 nonlethal, unarmed strike), or +3 ranged ; FS 5 ft. by 5 ft.; Reach 5 ft.; AL Moral (Good), Belief (Hypocratic Oath); SV Fort +6, Ref +4, Will +7; AP 21; Rep +0(2); Wealth +0(10); Str 10, Dex 10, Con 12, Int 14, Wis 17, Cha 13.
Starting Occupation: Emergency Services (bonus class skills: Search, Treat Injury)
Skills: Craft (pharmaceutical) +13(8), Knowledge (earth and life sciences) +10(8), Listen +13(8) Read/Write English, Profession +11(8) Search +10(8)Speak English, Spot +13(8), Treat Injury +17(9)
Feats: Alertness, Dodge, Lightning Reflexes, Medical Expert, Surgery
Talent (Dedicated): Healing Knack, Healing Touch I
Talents (Field Medic): Medical Specialist +1, Expert Healer
Possessions: Luggage Pack filled with 4 sets of Casual clothes, First Aid Kit, Handbag
Note: Reserved: 6 skill points, 1 6th level feat. Restores an addition 5 hit points when preforming Treat Injury checks
 
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Tom Hogan, the Fistic Philadelphian

Tom Hogan
Human Male
Strong Hero 3 / Tough Hero 3
Strength 16 (+3) Size: Medium
Dexterity 14 (+2) Height: 6' 0"
Constitution 16 (+3) Weight: 220 lb
Intelligence 10 (+0) Eyes: Hazel
Wisdom 12 (+1) Hair: Red
Charisma 9 (-1) Skin: Light
Talents:
Melee Smash
Improved Melee Smash
Remain Conscious
Robust
Total Hit Points: 47 [includes toughness x1]
Speed: 30 feet
Armor Class: 16 = 10 + 4 [class] +2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +8 = 5 [base] +3 [strength]
Attack (missile): +7 = 5 [base] +2 [dexterity]
Grapple check: +8 = 5 [base] +3 [strength]
Reputation: +1
Action points: 30 (lifetime)
Criminal (starting occupation)
Gamble
Knowledge (streetwise)
Feats:
Endurance
Street Fighting
Brawl
Improved Brawl
Knockout Punch
Power Attack
Simple Weapon Proficiency [free]
Toughness x1

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 2 = +2
Bluff Cha -1 = -1
Climb Str* 7 = +3 +4
Concentration Con 3 = +3
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Drive Dex* 2 = +2
Escape Artist Dex* 2 = +2
Gamble Int 6 = +0 +6
Gather Information Cha -1 = -1
Treat Injury Wis 1 = +1
Hide Dex* 2 = +2
Intimidate Cha 5 = -1 +6
Jump Str* 7 = +3 +4
Knowledge (streetwise) Int 4 = +0 +4
Listen Wis 1 = +1
Move Silently Dex* 2 = +2
Navigate Dex 0 = +0
Perform Cha -1 = -1
Ride Dex 2 = +2
Search Int 0 = +0
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 6 = +3 +3
* = check penalty for wearing armor
Class HP rolled
Level 1: Strong Hero 8
Level 2: Tough Hero 1
Level 3: Strong Hero 4
Level 4: Tough Hero 4 +1 to charisma
Level 5: Strong Hero 3
Level 6: Tough Hero 3


Catch Phrases

HowYOUdoon?
You talkin’ to me?
Ring da bell an’ start da show, punk.

Tom is going to Bermuda for a round of training courtesy of a wealthy backer.
 
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Resources

Figure his resources are pretty minimal...like a 5. He tends to win a bout, spend a lot, and then be broke until he wins again.

Equipment
Gaudy clothes
Flashy jewelry
Lucky boxing gloves
Shorts/Robe/shoes
Mouthguard? (might not have been used then: I'll have to check)
Cigars
Hip flask
Jump rope
 

Flight Lieutenant Ben (Benjamin) Griffin
Human Fast 3/Explorer 3 Adventurer (Class skills: Spot, Survival; Feat: Personal Firearms Proficiency)

STR 12 (+1)
DEX 16 (+3) (includes 4th level stat increase)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 12 (+1)


Combat Stats:
Base Attack Bonus: +4
Melee: +5 [+4 BAB, +1 STR]
Ranged: +7 [+4 BAB, +3 DEX]
Hit Points: ? [8 + 5d8 (levels) + 6 (CON)]
Defense: 20 [10 + 3 (DEX) + 6 (Class) +1 (Flying jacket)]
Initiative: +3 (+3 DEX)
Movement Rate: 30 feet

Attacks per round:
Medium pistol (+7 to hit, 2d6 dmg, Rng 30 ft, ROF S, Magazine 8 box)
or Knife (+5 to hit (melee), +7 to hit (thrown), 1d4+1 dmg, Crit 19-20, Rng 10 ft)


Action Points: ?
Reputation; +3
Wealth: +11 [6 roll, +1 Occupation, +0 Profession, +6 Profession checks, -2 Equipment]


Saving Throws:
Fort: +5 [+4 base, +1 CON]
Ref: +8 [+5 base, +3 DEX]
Will: +4 [+2 base, +2 WIS]


Feats:
Simple Weapon Proficiency (Free for Fast Hero)
Personal Firearms Proficiency (Free for Adventurer Occupation)
Guide (1st level feat)
Alertness (1st level feat)
Combat Expertise (Bonus 2nd level Fast Hero Feat)
Quick Draw (3rd level feat)
Track (Free for Explorer)
Endurance (Free for Explorer at 3rd class level)
None (6th level feat, not yet taken.)


Skills:
Hide +12 (9 ranks, +3 DEX)
Listen +4 (0 ranks, +2 WIS, +2 Alertness)
Move Silently +12 (9 ranks, +3 DEX)
Navigate +8 (4 ranks (2 cc), +2 INT, +2 Guide)
Pilot +12 (9 ranks, +3 DEX)
Spot +7 (5 ranks, +2 WIS, +2 Alertness)
Survival +13 (9 ranks, +2 WIS, +2 Guide)
Swim +3 (2 ranks, +1 STR)
Treat Injury +6 (4 ranks (2 cc), +2 WIS)
Tumble +12 (9 ranks, +3 DEX)


Talents:
Evasion
Uncanny Dodge 1
Trailblazing
Sweep
Bonus language (not yet taken)


Gear:
Medium pistol
Knife
Flying jacket (counts as leather jacket armor)
Backpack
- 3 sets of casual clothes
- Compass
- 4 sticks of dynamite
- Machete
- 150' rope
- 48 pistol rounds (in 6 box magazines)
- Standard flashlight
- 12 Trail rations
- Water canteen

Total Weight Carried: 41.5 lb
Load: Light


Current XP:
Current: 15,000
Next Level: 21,000


Following in his father's footsteps, Ben became a fighter pilot in the RAF at the age of 17. His career lasted for four years, until his honourable discharge in 1932. Since then, he's been working in the ever growing field of commercial air traffic, piloting both passenger and cargo aircraft around Europe and the USA. While he loves flying, he's becoming increasingly bored with the rather mundane jobs he's been taking of late. Ben hopes the Bermuda Clipper represents the last of these routine flights, as he plans to meet with a group of explorers who need a pilot to supply their trip into the Amazonian rainforest at the plane's destination.

Ben is an enthusiast for life, wishing for excitement and adventure at every turn. The last couple of years have been somewhat depressing for him, the sheer ordinariness of the flights he was making starting to weigh down his explorer's spirit. But with the prospect of the Amazonian trip ahead of him, he's back to his buoyant and optimistic best. After all, what could go wrong now...

Of average build and height, Ben doesn't really stand out in a crowd. Those that get to know the handsome pilot learn that he's quiet and well spoken, but has an undercurrent of dry wit that caused him problems with his superiors more than once while serving in the RAF. He tends to look uncomfortable at social events, with his discomfort directly linked to the formality of the dress code.

Haines13.jpg
 
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Sinead Avery
Irish gutter-rat

Level 6 Fast hero
Occupation: Criminal
(chosen skills: Hide/Move Silently)

Strength 8 (-1)
Dexterity 18 (+4) (increased to 18 at fourth level)
Constitution 10 (/)
Intelligence 10(/)
Wisdom 15(+2)
Charisma 16 (+3)

Action Points: 42 (so not sure if that is right)

Feats:
Simple Weapon Profiency (free for fast heroes)
Brawl (free for Criminals)
Acrobatic
Defensive Martial Arts
Elusive Target
Stealthy
Street fighting
Sensitive
(if someone else wants that feat I will just take another)

Hitpoints: 8+5d8

Base Attack Bonus: +4

Saves:
Fort. 2+0
Ref. 3+4
Will. 2+2
Defence. 6+4
Special: Gains +3 then fighting defensively and +6 then in total defence because of the 9 Levels in tumble.

Talents:
Increased Speed
Evasion
Uncanny Dodge 1

Skills: Ability/Level/Other/Total
Balance (+4)/5/-/ 9
Craft (+0)-
Drive (+4)-
Escape Artist (+4)/4/-/8
Hide (+4)/9/+2through the stealthy feat/ 15
Knowledge: Streetwise (+0)-
Move Silently (+4)/9/+2through the stealthy feat/ 15
Pilot (+4)-
Read/Write Language-
Ride (+4)-
Sleight of Hand (+4)/9/-/ 13
Speak Language-
Tumble (+4)/9/+2 through the acrobatic feat/ 15
 


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