Cedric
First Post
I am also iffy on the idea of adding more skills.
I had considered allowing any wizard to try it as an untrained int based skill to know and then a regular survival skill roll to extract.
Or, the wizard could spend a feat, to roll their Knowledge Arcana instead of an untrained skill roll. The feat would represent them having invested time and effort into learning the magical properties of these beasts.
And yes, I was going to limit it to magical beasts, rare and exotic herbs/flowers and gems naturally invested with magical energies.
I may go with an "effect" and a "greater effect". I think having three might wind up being too cumbersome and too much like accounting.
I definitely want the best effects to provide an edge that you just can't match with a metamagic feat. Something like adding the prepared ash (a condensing ritual maybe) from the remains of an Elder Fire Elemental (24 HD elemental) makes it such that any fire based spell does not allow SR or Saves, and can still be affected normally by metamagic feats.
I know that seems powerful, but at the point when you can collect ash from a 24hd elemental, you should be powerful.
I had considered allowing any wizard to try it as an untrained int based skill to know and then a regular survival skill roll to extract.
Or, the wizard could spend a feat, to roll their Knowledge Arcana instead of an untrained skill roll. The feat would represent them having invested time and effort into learning the magical properties of these beasts.
And yes, I was going to limit it to magical beasts, rare and exotic herbs/flowers and gems naturally invested with magical energies.
I may go with an "effect" and a "greater effect". I think having three might wind up being too cumbersome and too much like accounting.
I definitely want the best effects to provide an edge that you just can't match with a metamagic feat. Something like adding the prepared ash (a condensing ritual maybe) from the remains of an Elder Fire Elemental (24 HD elemental) makes it such that any fire based spell does not allow SR or Saves, and can still be affected normally by metamagic feats.
I know that seems powerful, but at the point when you can collect ash from a 24hd elemental, you should be powerful.