Rate Dungeons & Dragons: Wrath of the Dragon God (DVD Release Status: In Flux)

So how was it? Be honest!

  • 1. Wretched. That was worse than the first one!

    Votes: 3 1.4%
  • 2. Very Bad. Oh man, the pain! (Burn the DVDs.)

    Votes: 6 2.7%
  • 3. Bad. I think I'm going to be ill.

    Votes: 3 1.4%
  • 4. Not good. About what I had expected.

    Votes: 25 11.4%
  • 5. Average. Hey, that didn't suck, too much.

    Votes: 45 20.5%
  • 6. Okay. Hey, that didn't suck.

    Votes: 53 24.1%
  • 7. Good. I'm surprised it wass that good.

    Votes: 46 20.9%
  • 8. Very Good. I'll definitely watch that again.

    Votes: 25 11.4%
  • 9. Excellent. Oh man, the joy! (I want the DVD.)

    Votes: 12 5.5%
  • 10. Supreme. That should have been on the big screen!

    Votes: 2 0.9%

Bran Blackbyrd

Explorer
Knightfall1972 said:
After that, you can pick up the DVD, which comes out on November 8th.
Coming out on my birthday... Is that a good sign or a bad one? ;)

It definitely wasn't as bad as the first one. The unidentified ring that turned out to be a ring of the ram made me grin. How does it feel to be flattened by the Dodge logo? Is it like being hit by a Ram truck?
 

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KenM

Banned
Banned
Accully one of the deleted scenes in the first DnD movie had the dwarf fighting like a dwarf, acting like a dwarf. It was one of the only bits that had one of the other characters doing something then the main PC. I can't understand why it was cut.
 

Pseudonym

Ivan Alias
I gave it a 7. With the history of the first film behind it, I didn't go in expecting much, but was happily surprised. It was as advertised a D&D movie that felt like D&D. I enjoyed it.

There were some bits that seemed off, like the trap in the shaman's hut, but I'm hoping that the DVD will expand on things, like more about the dungeon. Anyhow, it was orders of magnitude better than the first, which was good.
 

LeaderDesslok

First Post
I gave it an 8. As a D&D geek it had a lot of details that only gamers would recognize, right down to spell components. Early on the blonde wizard chick is going to cast a Vision spell and asks for incense and ivory. During the commercials I loked it up and sure enough, those are the spell components. Huge leaps forward over the previous film.

BTW, there were halflings in the film. They were played by midgets and were just extras you saw wandering about in the fields and city streets.

Worst thing about the movie: it's a 90 minute film Sci-Fi turned into 2.5 hours! I actually timed it at one point; there were 9 minutes of movie followed by 7 minutes of commercials, followed by 10 minutes of movie and another 7 minutes of commercials. Despicable.
 

Michael Morris

First Post
LeaderDesslok said:
Worst thing about the movie: it's a 90 minute film Sci-Fi turned into 2.5 hours! I actually timed it at one point; there were 9 minutes of movie followed by 7 minutes of commercials, followed by 10 minutes of movie and another 7 minutes of commercials. Despicable.

That's par for the course these days.
 

DaveMage

Slumbering in Tsar
LeaderDesslok said:
Worst thing about the movie: it's a 90 minute film Sci-Fi turned into 2.5 hours! I actually timed it at one point; there were 9 minutes of movie followed by 7 minutes of commercials, followed by 10 minutes of movie and another 7 minutes of commercials. Despicable.

Yeah, I was recording it and my VCR timed out several times while I attempted to edit out the commercials.

Very sad.
 

Mark CMG

Creative Mountain Games
This level of quality (or a little better) was what I had expected/hoped to see from the first movie, so I'm not disappointed. I'd also hoped that we'd be seeing a regular release schedule of D&D movies, maybe once every couple of years. It doesn't concern me whether they are released through theatres or not, just as long as they do what they can to make enough revenue to support continuing the franchise. I'll keep my fingers crossed.
 



Rel

Liquid Awesome
Mark CMG said:
This level of quality (or a little better) was what I had expected/hoped to see from the first movie, so I'm not disappointed. I'd also hoped that we'd be seeing a regular release schedule of D&D movies, maybe once every couple of years. It doesn't concern me whether they are released through theatres or not, just as long as they do what they can to make enough revenue to support continuing the franchise. I'll keep my fingers crossed.

It probably won't ever happen, but I think that the ideal medium for filmed D&D entertainment would be a weekly, 1-hour TV series that follows a starting party of 1st level characters as they rise through the levels to attain greater power, wealth and importance. It would (hopefully) solve a major weakness in the films, which is that I feel no connection or empathy for the characters. It could be liberally sprinkled with D&Disms and they could also make a companion "Adventure Path" of books to release to let DM's and players try their hand at some of the adventures the characters on the show partake in.
 

DrkLrdK

First Post
That actually sounds like a good idea, especially the getting to know the main characters, which works alot better in the TV medium. The 'Adventure Path' serise of books that would follow the shows, would also be a killer idea. But, like you said, probably won't ever happen.
 

Mark CMG

Creative Mountain Games
Rel said:
It probably won't ever happen, but I think that the ideal medium for filmed D&D entertainment would be a weekly, 1-hour TV series that follows a starting party of 1st level characters as they rise through the levels to attain greater power, wealth and importance. It would (hopefully) solve a major weakness in the films, which is that I feel no connection or empathy for the characters. It could be liberally sprinkled with D&Disms and they could also make a companion "Adventure Path" of books to release to let DM's and players try their hand at some of the adventures the characters on the show partake in.


That might be so if your conception of the "ideal medium" includes the same characters being used from tale to tale, and having the adventures progressively leveled. I prefer seeing new groups each time with out-of-sequence adventures. I'm happy with a high-level adventure one year followed by a low-level adventure with totally different characters a couple years later, followed by yet another group in a medium-level adventure. I'm not interested in seeing Herc an Iolaus , or Xena and Gabby, wandering from town to town, finding love and adventure around each bend. Not that that was bad but it's been done. I prefer the longer form stories with a larger variety of characters.
 

Rel

Liquid Awesome
DrkLrdK said:
That actually sounds like a good idea, especially the getting to know the main characters, which works alot better in the TV medium. The 'Adventure Path' serise of books that would follow the shows, would also be a killer idea. But, like you said, probably won't ever happen.

Welcome to ENWorld. I guess I'm honored that your first post was to comment on something I posted.
 

Rel

Liquid Awesome
Mark CMG said:
That might be so if your conception of the "ideal medium" includes the same characters being used from tale to tale, and having the adventures progressively leveled. I prefer seeing new groups each time with out-of-sequence adventures. I'm happy with a high-level adventure one year followed by a low-level adventure with totally different characters a couple years later, followed by yet another group in a medium-level adventure. I'm not interested in seeing Herc an Iolaus , or Xena and Gabby, wandering from town to town, finding love and adventure around each bend. Not that that was bad but it's been done. I prefer the longer form stories with a larger variety of characters.

An advantage of the ongoing series rather than the "one off" is that much of your character development is already done. The movies thus far have spent a considerable amount of time setting up the personality and motivations of the characters in ways that were not terribly compelling IMHO. To some extent this is the same with the plotline that they must start and finish during the course of the movie.

Obviously characterization and introduction of the central conflict can be done well in a two hour movie (it happens all the time) but most big films these days have at most 2-3 main characters that the story focuses on. For a D&D movie you've got a party of at least 4 and apparently they like to go with 5-6. The net result is that I don't have a good feel for any of them really and don't care what happens to them. I wind up looking only for the D&Disms in the movie, watching for how crappy the cheap visual effects are done and seeking holes in the plot.

Contrast this with something like Firefly where the character personalities and the situations and coversations generated from them make for very enjoyable viewing. You can spend a lot less on flashy visual effects and sets if you throw in a few more minutes of witty banter between characters who the audience actually cares about.

That's just my perspective though and I certainly contend that it isn't the "one true way" to make visual D&D entertainment. But so far I've seen what they've done with the movie format and I think it's at best "ok".
 

Menexenus

First Post
It probably deserved a "7", but I gave it an "8" anyway because I'll probably watch it again. (Not because it was entertaining enough to deserve a second viewing, but rather because I'm an unrepentant D&D geek and want to make sure I caught every reference.)

It was definitely better than the first movie.

And I agree with those who have said that the ideal mass-media forum for D&D would be a weekly TV series where you can follow the exploits of an adventuring party and really begin to care about them (ala Firefly). Xena and Hercules show that this model isn't completely outside the realm of reality/marketability.
 

KingOfChaos

First Post
Menexenus said:
And I agree with those who have said that the ideal mass-media forum for D&D would be a weekly TV series where you can follow the exploits of an adventuring party and really begin to care about them (ala Firefly). Xena and Hercules show that this model isn't completely outside the realm of reality/marketability.

Could give some of us with story hours a chance at becoming script writers ;)
 



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