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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="ZuulMoG" data-source="post: 2534576" data-attributes="member: 32135"><p>'Meta-gaming' apparently is defined as 'having a cautious and thoughtful approach to dungeoneering that includes room for the possibility that a Fireball spell might not be the solution to every conceivable problem a PC might face'.</p><p></p><p>You could fill a decent-sized hopper with the character record sheets of PCs of mine that got mulched in death-trap dungeons like ToH, and that was the most fun gaming period I've ever had. In 3.5 the only way a PC can die is if the player decides to kill him in a roleplaying situation. There is no possibility of a so-called balanced encounter with a monster ending a PC's life if the player wants him to live. It used to be you had to 'look up the monster or have the book memorized so you could shout out "November!"', nowadays the klik-kliks come with it stencilled on their foreheads, IE, a player was expected to have some idea of how to play.</p><p></p><p>Killing Acerak was a dream that many of my PCs saw die as blood foamed from their lips. D&D has never been so much fun.</p></blockquote><p></p>
[QUOTE="ZuulMoG, post: 2534576, member: 32135"] 'Meta-gaming' apparently is defined as 'having a cautious and thoughtful approach to dungeoneering that includes room for the possibility that a Fireball spell might not be the solution to every conceivable problem a PC might face'. You could fill a decent-sized hopper with the character record sheets of PCs of mine that got mulched in death-trap dungeons like ToH, and that was the most fun gaming period I've ever had. In 3.5 the only way a PC can die is if the player decides to kill him in a roleplaying situation. There is no possibility of a so-called balanced encounter with a monster ending a PC's life if the player wants him to live. It used to be you had to 'look up the monster or have the book memorized so you could shout out "November!"', nowadays the klik-kliks come with it stencilled on their foreheads, IE, a player was expected to have some idea of how to play. Killing Acerak was a dream that many of my PCs saw die as blood foamed from their lips. D&D has never been so much fun. [/QUOTE]
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