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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="Melan" data-source="post: 2534633" data-attributes="member: 1713"><p>For what it is, and what it tries to accomplish, it is perfection. Thus, my score of 10. The Tomb of Horrors is unfair, occasionally arbitrary and pulls no punches. All true. However, as a test of <em>player</em> decisionmaking skills, it is unparalleled. But you have to abandon standard dungeon exploration tactics to make it through - NO, to make it through the <em>first</em> hallway. Well, sure, the traps aren't like "greendblood oil-smeared needle, lose 4 hit points". They are designed to maim, disfigure and murder. But all of them - except maybe that goofy elephant steamroller thing - can be bypassed, avoided or disabled.</p><p></p><p>On the first page of this thread, rogueattorney linked a "story hour" featuring a party who succsesfully completed the module with close to no casualties. Read it. It is apparent that even with 1e's more limited player power, a resourceful party does have a chance. Also, there is no point where your characters can't say they have had enough and abandon their attempt to conquer the Tomb - which, remember, was created to be the killer dungeon to end all killer dungeons.</p></blockquote><p></p>
[QUOTE="Melan, post: 2534633, member: 1713"] For what it is, and what it tries to accomplish, it is perfection. Thus, my score of 10. The Tomb of Horrors is unfair, occasionally arbitrary and pulls no punches. All true. However, as a test of [I]player[/I] decisionmaking skills, it is unparalleled. But you have to abandon standard dungeon exploration tactics to make it through - NO, to make it through the [I]first[/I] hallway. Well, sure, the traps aren't like "greendblood oil-smeared needle, lose 4 hit points". They are designed to maim, disfigure and murder. But all of them - except maybe that goofy elephant steamroller thing - can be bypassed, avoided or disabled. On the first page of this thread, rogueattorney linked a "story hour" featuring a party who succsesfully completed the module with close to no casualties. Read it. It is apparent that even with 1e's more limited player power, a resourceful party does have a chance. Also, there is no point where your characters can't say they have had enough and abandon their attempt to conquer the Tomb - which, remember, was created to be the killer dungeon to end all killer dungeons. [/QUOTE]
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