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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="Numion" data-source="post: 2534667" data-attributes="member: 124"><p>No, it's the distinction between player and character knowledge. Like I quoted above, someone defines stupid action as trying to play a blaster mage in ToH. Thats meta-stupid, not character-stupid. Hence, metagaming. </p><p></p><p></p><p></p><p>It's quite surprising you would say something like this if you've ever played 3E. I've had no trouble killing PCs in 3E, not that it was (always) my goal. Equal EL encounters have quite often killed PCs in my games. Besides the adventure writing guidelines in DMG specifically state that adventures should encounter also significantly higher ELs than their level. If you've not read that part, do that. If you only ever use equal EL encounters you're not playing the game as it was intended.</p><p></p><p>What makes your "observation" even more untrue is that D&D 3E includes quite a lot of insta-kill spells at medium to high levels. I don't see how you can assert that only roleplaying situations can kill PCs when the opponents might be packing fingers of death and disintegration. Now, there are protections against those, but the protections can be pierced, and there usually is a saving throw. Unlike in ToH.</p></blockquote><p></p>
[QUOTE="Numion, post: 2534667, member: 124"] No, it's the distinction between player and character knowledge. Like I quoted above, someone defines stupid action as trying to play a blaster mage in ToH. Thats meta-stupid, not character-stupid. Hence, metagaming. It's quite surprising you would say something like this if you've ever played 3E. I've had no trouble killing PCs in 3E, not that it was (always) my goal. Equal EL encounters have quite often killed PCs in my games. Besides the adventure writing guidelines in DMG specifically state that adventures should encounter also significantly higher ELs than their level. If you've not read that part, do that. If you only ever use equal EL encounters you're not playing the game as it was intended. What makes your "observation" even more untrue is that D&D 3E includes quite a lot of insta-kill spells at medium to high levels. I don't see how you can assert that only roleplaying situations can kill PCs when the opponents might be packing fingers of death and disintegration. Now, there are protections against those, but the protections can be pierced, and there usually is a saving throw. Unlike in ToH. [/QUOTE]
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