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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="Abraxas" data-source="post: 2536008" data-attributes="member: 1266"><p>I have a some questions</p><p></p><p>1) For those that got through it or had players get through it - was it run tournament style (all in one go) or campaign style (characters could rest)</p><p></p><p>2) How did you measure success - Acerak's tomb raided of all treasure or Acerak destroyed?</p><p></p><p>3) For those saying its just skill, how did the characters get by the room with the green slime tapestries given that a random roll can cause them to tear and kill all characters that happen to be standing within a 10'x20' zone next to them?</p><p></p><p>4) For those not throwing npcs/hirelings/summoned creatures at everything did your group have a wand of secret door and trap detection?</p><p></p><p></p><p>I think a lot of the people who didn't finish may have had DM troubles also - in order for players to get by the things there are actually clues for the DM has to be very careful to describe things exactly as they are - a slight slip and players suddenly have a completely different picture of what is going on than presented in the mod. I know I made one such mistake when running it for a group of my friends that resulted in the deaths of 3 characters.</p><p></p><p>I Like ToH as an example of a true meatgrinder, but I dislike it as an adventure. There are a number of trial and error parts (that have no clues) that just smack the PCs around - and it struck me as a "how much punishment can I heap on the charcters until the players get frustrated" kind of thing.</p><p></p><p>I've never been impressed by the folks who did get through by lobbing underlings at everything - thats not skill, its boring.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 2536008, member: 1266"] I have a some questions 1) For those that got through it or had players get through it - was it run tournament style (all in one go) or campaign style (characters could rest) 2) How did you measure success - Acerak's tomb raided of all treasure or Acerak destroyed? 3) For those saying its just skill, how did the characters get by the room with the green slime tapestries given that a random roll can cause them to tear and kill all characters that happen to be standing within a 10'x20' zone next to them? 4) For those not throwing npcs/hirelings/summoned creatures at everything did your group have a wand of secret door and trap detection? I think a lot of the people who didn't finish may have had DM troubles also - in order for players to get by the things there are actually clues for the DM has to be very careful to describe things exactly as they are - a slight slip and players suddenly have a completely different picture of what is going on than presented in the mod. I know I made one such mistake when running it for a group of my friends that resulted in the deaths of 3 characters. I Like ToH as an example of a true meatgrinder, but I dislike it as an adventure. There are a number of trial and error parts (that have no clues) that just smack the PCs around - and it struck me as a "how much punishment can I heap on the charcters until the players get frustrated" kind of thing. I've never been impressed by the folks who did get through by lobbing underlings at everything - thats not skill, its boring. [/QUOTE]
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