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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="Henry" data-source="post: 2536090" data-attributes="member: 158"><p>For myself:</p><p></p><p>Campaign or trournament style? Campaign style, though tournament style is definitely harder.</p><p></p><p>Success - Acererak dead and squashed (for good).</p><p></p><p>Green Slime? Remember that back then Green Slime was far more common, and was deadlier; if adventurers ever had a description of something green and moldy, then they treated it like GS even if it wasn't! Much poor innocent algae died for no reason back in those early days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>TOH was NOTHING for slime-traps though! White Plume mountain...</p><p>[sblock]You want nasty? White Plume Mountain had a section of slime UNDERWATER! It would eat through the adventuers' footwear and kill them before they even knew about it![/sblock]</p><p></p><p>Generally speaking, slime could also be burned off, too. If you were willing to brave the wizard's fireball as an insta-cleaning technique, you'd live. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Nope, just a couple of elves with a damned good chance, or a party creeping 10-foot by 10-foot section and trying not to miss a trick. I don't recall a single secret door that would have killed the adventure if you didn't find it, though -- all it meant was you had to take a harder way around. </p><p>[sblock]The false acererak was another story though; if you didn't find his secret crypt, then tough luck! It was meant to be so because only someone with careful mapping skill and persistance would figure out where his secret crypt was in order to search for it.[/sblock]</p><p></p><p></p><p></p><p>This is quite true... it's why it's as tough on a DM to run, as it is on players to play.</p><p></p><p></p><p></p><p>Not skill, true, but it can be fun for a certain style of play... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ask Rob Kuntz...</p></blockquote><p></p>
[QUOTE="Henry, post: 2536090, member: 158"] For myself: Campaign or trournament style? Campaign style, though tournament style is definitely harder. Success - Acererak dead and squashed (for good). Green Slime? Remember that back then Green Slime was far more common, and was deadlier; if adventurers ever had a description of something green and moldy, then they treated it like GS even if it wasn't! Much poor innocent algae died for no reason back in those early days. ;) TOH was NOTHING for slime-traps though! White Plume mountain... [sblock]You want nasty? White Plume Mountain had a section of slime UNDERWATER! It would eat through the adventuers' footwear and kill them before they even knew about it![/sblock] Generally speaking, slime could also be burned off, too. If you were willing to brave the wizard's fireball as an insta-cleaning technique, you'd live. :) Nope, just a couple of elves with a damned good chance, or a party creeping 10-foot by 10-foot section and trying not to miss a trick. I don't recall a single secret door that would have killed the adventure if you didn't find it, though -- all it meant was you had to take a harder way around. [sblock]The false acererak was another story though; if you didn't find his secret crypt, then tough luck! It was meant to be so because only someone with careful mapping skill and persistance would figure out where his secret crypt was in order to search for it.[/sblock] This is quite true... it's why it's as tough on a DM to run, as it is on players to play. Not skill, true, but it can be fun for a certain style of play... :) Ask Rob Kuntz... [/QUOTE]
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