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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2540183" data-attributes="member: 6390"><p>Trial, error, dead PC"s.</p><p></p><p></p><p>Trial, error, dead PC's.</p><p></p><p></p><p>See 5 & 7</p><p></p><p>Yes. Don't you?</p><p></p><p>Yes. Ever play Ravenloft?</p><p></p><p></p><p>See 5-7</p><p></p><p></p><p>According to the sages we say, angels and demons we questioned, and Gods we petitioned, we could go in there with our weapons, armor, and nothing else, and survive to kill the dread undead Lord of the Grinning Skull Demiplane.</p><p></p><p>Try, try, try again.</p><p></p><p></p><p>Yes. Don't you? Haven't you ever played Undermountian, I-6, I1-3, X1, B2, B1, or many other modules, including, but not limited to: Palace of the Silver Princess? Trap door inside the pit trap to quickly escape before it fills up with venomous fire ants that spit acid is a common trap feature.</p><p></p><p></p><p>Yes. Didn't you?</p><p></p><p></p><p>Yes, didn't you?</p><p></p><p></p><p>We searched EVERYTHING (and some PC's died) and stole everything. Plus, if you find 2 halves of a key in a crypt, you can pretty much BET that it works in something.</p><p></p><p></p><p>The room ran out of tapestries before we ran out of PC's Otherwise, see above.</p><p></p><p></p><p>The mummy room didn't shake.</p><p></p><p></p><p>None of us really liked the gnomish illusionist anyway, he had a crappy french cajun accent.</p><p></p><p></p><p>Not at first.</p><p></p><p></p><p>Yes. Didn't you?</p><p></p><p></p><p>Yes. Don't you?</p><p></p><p></p><p>We'd seen locking mechanisms such as this before. We'd lost swords of sharpness to them. We also practically wept over the loss of Blackrazor to such a lock.</p><p></p><p></p><p>Hmmm, looking at the picture, I realized what it was. 3 sword shaped gaps.</p><p></p><p></p><p>Fighter*, Paladin*, Monk, Ranger*, Wizard, THIEF*, Illusionist, Cleric.</p><p></p><p>8 man party. Hmmm, 4 swords, minimum.</p><p></p><p>Let's see: When I needed fast weapons, dagger or short sword. Longsword normally. Mace against some undead. Battleaxe for other monsters. Two swords though.</p><p></p><p></p><p>I finished the module. Draw your own conclusions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Right tool for the right job, buddy. Of course, these were the days of weapon speeds, armor vs weapon modifiers, etc.</p><p></p><p></p><p>Yes.</p><p></p><p>After the thief melted in agonizing screams.</p><p></p><p>Because it stung and burned like hygiene.</p><p></p><p></p><p>It was a SCEPTER! If nothing else, we had a cool souvineer we could smash the Duke of the Ninth District of Von Lon in the mouth with.</p><p></p><p></p><p>Ummm... No comment.</p><p></p><p>Not me! The monk on the other hand.</p><p></p><p></p><p>After Thief 2.0 melted the second time, we knew to probably try the gold end.</p><p></p><p>The theif horribly dying. Again.</p><p></p><p></p><p>After all of THAT? HELL F****NG NO! Besides, the thief didn't die.</p><p></p><p>The thief didn't die.</p><p></p><p>Above thief saw it with his "mythtical evith thight."</p><p></p><p></p><p>Process of elimination.</p><p></p><p>You read where we used to go by the grim remains and grease stains of previous PC's, right?</p><p></p><p></p><p>Eventually.</p><p>Ever seen an elvish Fighter/Magic Use/Thief spontaneously combust? It was one of Acererak's favorite tricks.</p><p></p><p></p><p>Your GM never counted much, did (s)he? Trust me, have a few character fall into lave/hit with a castle/immolated/fallen on by a dragon/swallowed by a pit/explode in flames/summon demogorgon/be defenstrated by a cloud gaint/get his sex changed/get jumped by 1,000 cannible gnomes, and as soon as the DM starts to count, YOUR first instinct is to run.</p><p></p><p></p><p>The thick, creamy jelly of many, many explorers before (all rolled up by us) warned us.</p><p></p><p></p><p>Panic, process of elimination, and dying, gives you a lot of ideas to try.</p><p>Oh, and it's shatter cast by an astral mage, IIRC.</p><p></p><p>We got desperate.</p><p></p><p>Eventually, they were the only ones that worked.</p><p></p><p>See #5</p><p></p><p></p><p></p><p></p><p></p><p>Experience, my good man. And one of the CRUELEST GM's the world has ever seen. She was a true blue, dyed in the wool, BITCH! </p><p></p><p></p><p>How about more persistant.</p><p></p><p></p><p>How about, more experienced.</p><p></p><p></p><p>You've only played 3E, right? Very few traps. Very few arbitrary "You're dead, suckass." events. You don't have to believe.</p><p></p><p></p><p>So is quitting, my good man.</p><p></p><p>You think too literal, your shock that someone would check the inside of a pit simple boggles my mind.</p><p></p><p></p><p>Some of the people saying it was unbeatable or "Teh Suxx0r" are like 12 year olds putting in cheat codes, using a game shark, or quitting with the infamous battle cry of "THIS IS TOO HARD!"</p><p></p><p></p><p>Done.</p><p></p><p>Next challenge?</p><p></p><p>I want to see you, and your PC's, survive Expidition to Barrier Peaks.</p><p></p><p>I had 3 PC's of MINE shoot themselves in the face with a blaster rifle.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2540183, member: 6390"] Trial, error, dead PC"s. Trial, error, dead PC's. See 5 & 7 Yes. Don't you? Yes. Ever play Ravenloft? See 5-7 According to the sages we say, angels and demons we questioned, and Gods we petitioned, we could go in there with our weapons, armor, and nothing else, and survive to kill the dread undead Lord of the Grinning Skull Demiplane. Try, try, try again. Yes. Don't you? Haven't you ever played Undermountian, I-6, I1-3, X1, B2, B1, or many other modules, including, but not limited to: Palace of the Silver Princess? Trap door inside the pit trap to quickly escape before it fills up with venomous fire ants that spit acid is a common trap feature. Yes. Didn't you? Yes, didn't you? We searched EVERYTHING (and some PC's died) and stole everything. Plus, if you find 2 halves of a key in a crypt, you can pretty much BET that it works in something. The room ran out of tapestries before we ran out of PC's Otherwise, see above. The mummy room didn't shake. None of us really liked the gnomish illusionist anyway, he had a crappy french cajun accent. Not at first. Yes. Didn't you? Yes. Don't you? We'd seen locking mechanisms such as this before. We'd lost swords of sharpness to them. We also practically wept over the loss of Blackrazor to such a lock. Hmmm, looking at the picture, I realized what it was. 3 sword shaped gaps. Fighter*, Paladin*, Monk, Ranger*, Wizard, THIEF*, Illusionist, Cleric. 8 man party. Hmmm, 4 swords, minimum. Let's see: When I needed fast weapons, dagger or short sword. Longsword normally. Mace against some undead. Battleaxe for other monsters. Two swords though. I finished the module. Draw your own conclusions. :-) Right tool for the right job, buddy. Of course, these were the days of weapon speeds, armor vs weapon modifiers, etc. Yes. After the thief melted in agonizing screams. Because it stung and burned like hygiene. It was a SCEPTER! If nothing else, we had a cool souvineer we could smash the Duke of the Ninth District of Von Lon in the mouth with. Ummm... No comment. Not me! The monk on the other hand. After Thief 2.0 melted the second time, we knew to probably try the gold end. The theif horribly dying. Again. After all of THAT? HELL F****NG NO! Besides, the thief didn't die. The thief didn't die. Above thief saw it with his "mythtical evith thight." Process of elimination. You read where we used to go by the grim remains and grease stains of previous PC's, right? Eventually. Ever seen an elvish Fighter/Magic Use/Thief spontaneously combust? It was one of Acererak's favorite tricks. Your GM never counted much, did (s)he? Trust me, have a few character fall into lave/hit with a castle/immolated/fallen on by a dragon/swallowed by a pit/explode in flames/summon demogorgon/be defenstrated by a cloud gaint/get his sex changed/get jumped by 1,000 cannible gnomes, and as soon as the DM starts to count, YOUR first instinct is to run. The thick, creamy jelly of many, many explorers before (all rolled up by us) warned us. Panic, process of elimination, and dying, gives you a lot of ideas to try. Oh, and it's shatter cast by an astral mage, IIRC. We got desperate. Eventually, they were the only ones that worked. See #5 Experience, my good man. And one of the CRUELEST GM's the world has ever seen. She was a true blue, dyed in the wool, BITCH! How about more persistant. How about, more experienced. You've only played 3E, right? Very few traps. Very few arbitrary "You're dead, suckass." events. You don't have to believe. So is quitting, my good man. You think too literal, your shock that someone would check the inside of a pit simple boggles my mind. Some of the people saying it was unbeatable or "Teh Suxx0r" are like 12 year olds putting in cheat codes, using a game shark, or quitting with the infamous battle cry of "THIS IS TOO HARD!" Done. Next challenge? I want to see you, and your PC's, survive Expidition to Barrier Peaks. I had 3 PC's of MINE shoot themselves in the face with a blaster rifle. [/QUOTE]
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