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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="froggie" data-source="post: 2540876" data-attributes="member: 2936"><p><strong>The best and the first of its kind</strong></p><p></p><p>I gave it a 10. This was the first "thinking person's" dungeon. Like many of Gary's works, if you do stupid stuff (like jump through a demon mouth) you die. If you are not careful, the trap will kill you. I will never understand why anyone would make a trap that would not kill (or trap w/ no chance of escape) you. If I were a lich, I would not make a trap w/ poison that made someone sick for a day or two, I would make it so it killed the fool disturbing my tomb! I also think the death factor of this dungeon is over-rated. With the exception of the green-devil's mouth (stupid = dead), the green slime tapestry (ok, this one is a bit unfair), the lava slide (easily avoidable by all but the least intelligent players), the "remove the crown with the wrong knob" deal (a little unfair as well), and the demi lich (it is the "boss" after all). The rest is more frustrating than deadly. Careful delving will result in few casualties other than the traps I listed. High level players should easily deal with the rest of the monsters easily, and simple spells like feather fall, levitate and fly allow avoidance of most of the other traps. The demii-lich only kills 1 person even if you disturb the skull ( again, the thief must miss his players intelligence test after the ghost dust devil etc. to touch the (oh look, it radiates massive necromantic magic!) skull). </p><p></p><p>TOH was the first module from any source that taught us to think. It was the first module to illustrate the fact that 12th level PCs may not be played by 12th level players. </p><p></p><p>In final analysis, I actually think Tomoachan was much more difficult.</p></blockquote><p></p>
[QUOTE="froggie, post: 2540876, member: 2936"] [b]The best and the first of its kind[/b] I gave it a 10. This was the first "thinking person's" dungeon. Like many of Gary's works, if you do stupid stuff (like jump through a demon mouth) you die. If you are not careful, the trap will kill you. I will never understand why anyone would make a trap that would not kill (or trap w/ no chance of escape) you. If I were a lich, I would not make a trap w/ poison that made someone sick for a day or two, I would make it so it killed the fool disturbing my tomb! I also think the death factor of this dungeon is over-rated. With the exception of the green-devil's mouth (stupid = dead), the green slime tapestry (ok, this one is a bit unfair), the lava slide (easily avoidable by all but the least intelligent players), the "remove the crown with the wrong knob" deal (a little unfair as well), and the demi lich (it is the "boss" after all). The rest is more frustrating than deadly. Careful delving will result in few casualties other than the traps I listed. High level players should easily deal with the rest of the monsters easily, and simple spells like feather fall, levitate and fly allow avoidance of most of the other traps. The demii-lich only kills 1 person even if you disturb the skull ( again, the thief must miss his players intelligence test after the ghost dust devil etc. to touch the (oh look, it radiates massive necromantic magic!) skull). TOH was the first module from any source that taught us to think. It was the first module to illustrate the fact that 12th level PCs may not be played by 12th level players. In final analysis, I actually think Tomoachan was much more difficult. [/QUOTE]
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