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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="nato9" data-source="post: 2541016" data-attributes="member: 23557"><p>Ah, I think 3E helps with the many must-find secret doors a bit. Better searching rules, and also the Detect Secret Doors spell. Secret doors bother me so much thats a crafted wand priority for me.</p><p></p><p>Gygax modules feature so many really important secret doors I think I actually developed a complex about being able to find them. The man has messed with my mind!</p><p></p><p></p><p></p><p>Actually thats really cool: the new guy coming up with something the old guard didn't think of. Certainly would be a cool memorable moment for him, especially if he had been feeling a little lost up to that point.</p><p></p><p>Its still arbitrary that a party without 3 swords may not pass. Fine from an in-game reality sense where Acererak sure doesn't want to be fair, but poor in a game design sense. The 2 sword party didn't do anything "wrong."</p></blockquote><p></p>
[QUOTE="nato9, post: 2541016, member: 23557"] Ah, I think 3E helps with the many must-find secret doors a bit. Better searching rules, and also the Detect Secret Doors spell. Secret doors bother me so much thats a crafted wand priority for me. Gygax modules feature so many really important secret doors I think I actually developed a complex about being able to find them. The man has messed with my mind! Actually thats really cool: the new guy coming up with something the old guard didn't think of. Certainly would be a cool memorable moment for him, especially if he had been feeling a little lost up to that point. Its still arbitrary that a party without 3 swords may not pass. Fine from an in-game reality sense where Acererak sure doesn't want to be fair, but poor in a game design sense. The 2 sword party didn't do anything "wrong." [/QUOTE]
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