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Rate S1: The Tomb of Horrors (corrected poll options)
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<blockquote data-quote="nato9" data-source="post: 2541077" data-attributes="member: 23557"><p>Woah, we have found the Yakuza of D&D parties! Brutal. I don't think you had to do that even to literally be a Yakuza in Oriental Adventures.</p><p></p><p>So the original body was lost and you were reborn from the finger? I hope the henchman was given a good retirement plan to ensure loyalty. I thought the resurrection limit was like inescapable.</p><p></p><p>I guess cunning, massive, pro-active-player preparation like that makes it a completely different story from a group just following the DM's adventures, or worse, a group playing TOH as a one-off with pregens.</p><p></p><p>Certainly I think people are talking about different things when they say "beat TOH" if they mean with one mortal party vs effectively multiple successive parties.</p><p></p><p>Your preparations are really impressive. But its in the preparations that you are being clever and displaying skill, not in actions in the Tomb itself. There you seem to be dying just as much as anyone; its just that because of your cunning preparations death is irrelevant. Under those conditions, who wouldn't win eventually?</p><p></p><p></p><p></p><p>You need to take this stuff on the road.</p><p></p><p></p><p></p><p></p><p>Cool, imaginitive stuff. Much more creative than I ever was with modules. Heavy modifications like that might make comparison difficult though. It sounds like your Tomb was much much tougher than as written, but so was your number of lives and pre-Tomb preparation.</p><p></p><p>And Mark VII blaster was over the line for your DM. Mark V sure, MAYBE Mark VI, but Mark VII is too much. Besides, if Acererak can pull in stuff, why bother with opponents? I'd warp in acid fog, pieces of the sun, or ye olde 100,000 tons of solid stone on top of you. But that'd be arbitrary, which is no fun.</p><p></p><p></p><p></p><p>Wow, thats really different. Five years for one module. With that and your other descriptions, you guys played some epic games. On that scale I would expect maybe a little base camp set up outside of the Tomb for your excursions. And, if Acererak was the cool class-act we all want to believe, he would set up little personalized "Welcome Back Yakuza Party" signs in the entry hall and stuff. At least he'd set up the sofa bed for you. Something.</p><p></p><p>In my head, my TOH solution was always to bring in a good size mining company of dwarves. We'd set up camp outside the Tomb and then just clear away the little hill clean from one side to the other. The party would come check out anything uncovered, but most of it could just be worked around and avoided. Then its mostly a logistics problem of feeding and supplying the workers in a desolate swamp.</p><p></p><p></p><p></p><p>Unfortunately its one of the ones I just plain don't know. I know theres a spaceship and thats about it.</p><p></p><p></p><p></p><p>I always felt sorry for the crab! He never asked to be put in a bubble. My plan was always to Dismissal him back to the Plane of Water or something.</p><p></p><p>WPM is a module I love in contrast to TOH. The big reason: the problems are open ended. You can creatively come up with your own solution, based on your own cleverness and the various capabilities of your party.</p><p></p><p>In TOH, you MUST touch the silver end of the scepter, not the gold, and thats the ONLY way. You MUST have 3 swords or 1 magic ring in the slot, and thats the ONLY way. You MUST turn the second key, not the first, 3 times to the right in succession, and thats the ONLY way. You MUST kill Acerarak with a small, specific list of attacks, and thats the ONLY way. And so on and so on. And most repetively, you MUST find 20 different secret doors to continue, and thats the ONLY way.</p><p></p><p>In WPM, any way I use my party's abilities to overcome the various obstacles will work. I feel that set up has much more room for creativity and skill than the TOH style. In fact I'm certain of it.</p><p></p><p>Just think: a WPM discussion would be much more interesting and varied than a TOH discussion because we could all have come up with different, unique, equally valid solutions. Thats creativity and skill!</p></blockquote><p></p>
[QUOTE="nato9, post: 2541077, member: 23557"] Woah, we have found the Yakuza of D&D parties! Brutal. I don't think you had to do that even to literally be a Yakuza in Oriental Adventures. So the original body was lost and you were reborn from the finger? I hope the henchman was given a good retirement plan to ensure loyalty. I thought the resurrection limit was like inescapable. I guess cunning, massive, pro-active-player preparation like that makes it a completely different story from a group just following the DM's adventures, or worse, a group playing TOH as a one-off with pregens. Certainly I think people are talking about different things when they say "beat TOH" if they mean with one mortal party vs effectively multiple successive parties. Your preparations are really impressive. But its in the preparations that you are being clever and displaying skill, not in actions in the Tomb itself. There you seem to be dying just as much as anyone; its just that because of your cunning preparations death is irrelevant. Under those conditions, who wouldn't win eventually? You need to take this stuff on the road. Cool, imaginitive stuff. Much more creative than I ever was with modules. Heavy modifications like that might make comparison difficult though. It sounds like your Tomb was much much tougher than as written, but so was your number of lives and pre-Tomb preparation. And Mark VII blaster was over the line for your DM. Mark V sure, MAYBE Mark VI, but Mark VII is too much. Besides, if Acererak can pull in stuff, why bother with opponents? I'd warp in acid fog, pieces of the sun, or ye olde 100,000 tons of solid stone on top of you. But that'd be arbitrary, which is no fun. Wow, thats really different. Five years for one module. With that and your other descriptions, you guys played some epic games. On that scale I would expect maybe a little base camp set up outside of the Tomb for your excursions. And, if Acererak was the cool class-act we all want to believe, he would set up little personalized "Welcome Back Yakuza Party" signs in the entry hall and stuff. At least he'd set up the sofa bed for you. Something. In my head, my TOH solution was always to bring in a good size mining company of dwarves. We'd set up camp outside the Tomb and then just clear away the little hill clean from one side to the other. The party would come check out anything uncovered, but most of it could just be worked around and avoided. Then its mostly a logistics problem of feeding and supplying the workers in a desolate swamp. Unfortunately its one of the ones I just plain don't know. I know theres a spaceship and thats about it. I always felt sorry for the crab! He never asked to be put in a bubble. My plan was always to Dismissal him back to the Plane of Water or something. WPM is a module I love in contrast to TOH. The big reason: the problems are open ended. You can creatively come up with your own solution, based on your own cleverness and the various capabilities of your party. In TOH, you MUST touch the silver end of the scepter, not the gold, and thats the ONLY way. You MUST have 3 swords or 1 magic ring in the slot, and thats the ONLY way. You MUST turn the second key, not the first, 3 times to the right in succession, and thats the ONLY way. You MUST kill Acerarak with a small, specific list of attacks, and thats the ONLY way. And so on and so on. And most repetively, you MUST find 20 different secret doors to continue, and thats the ONLY way. In WPM, any way I use my party's abilities to overcome the various obstacles will work. I feel that set up has much more room for creativity and skill than the TOH style. In fact I'm certain of it. Just think: a WPM discussion would be much more interesting and varied than a TOH discussion because we could all have come up with different, unique, equally valid solutions. Thats creativity and skill! [/QUOTE]
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