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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rate the 3E Eberron Books Best for 5E Use
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<blockquote data-quote="DEFCON 1" data-source="post: 7806284" data-attributes="member: 7006"><p>The 3E Eberron books I'd recommend as having the most useful information (that expands greatly upon stuff in the ECS) is <em>Five Nations</em>, <em>Dragonmarked</em>, and <em>Faiths of Eberron</em> (with an additional plug for <em>Sharn: City of Towers</em> if you intend on having your campaign there.)</p><p></p><p>The other ones, <em>Dragons of</em>, <em>Races of</em>, and <em>Magic of</em> do not seem to me to have as much readily usable story stuff. Sure there might be some character creation material found within that might intrigue someone, but I find the setting itself to make use of all the Player's Handbook material so well that additional bits do not feel as necessary.</p><p></p><p>That being said... the one thing I liked about 5E's <em>Morgrave Miscellany</em> on DMs Guild is that they do a really nice job of connecting specific groups, nations, and organizations within the Eberron to specific classes and subclasses. This really helps drive the fluff (of the subclasses especially) home. Rather than anybody and everybody across the nation having Eldritch Knights... they highlight these different groups that <em>specifically have</em> Eldritch Knights, and what in means being an Eldritch Knight within that organization. Or if a players asks "Hey, if I want to play a College of Whispers bard, where would I find them?", you can find groups specifically written to have Whisper bards, and what their reason for existence is within those organizations. That specificity I find really helps players understand the world, and getting these organizations and group involved help narrow down the focus of your campaign (cause goodness knows there's a crap-ton of stuff, enemies, and stories that could easily spread a game too thin if you tried to hit them all.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7806284, member: 7006"] The 3E Eberron books I'd recommend as having the most useful information (that expands greatly upon stuff in the ECS) is [I]Five Nations[/I], [I]Dragonmarked[/I], and [I]Faiths of Eberron[/I] (with an additional plug for [I]Sharn: City of Towers[/I] if you intend on having your campaign there.) The other ones, [I]Dragons of[/I], [I]Races of[/I], and [I]Magic of[/I] do not seem to me to have as much readily usable story stuff. Sure there might be some character creation material found within that might intrigue someone, but I find the setting itself to make use of all the Player's Handbook material so well that additional bits do not feel as necessary. That being said... the one thing I liked about 5E's [I]Morgrave Miscellany[/I] on DMs Guild is that they do a really nice job of connecting specific groups, nations, and organizations within the Eberron to specific classes and subclasses. This really helps drive the fluff (of the subclasses especially) home. Rather than anybody and everybody across the nation having Eldritch Knights... they highlight these different groups that [I]specifically have[/I] Eldritch Knights, and what in means being an Eldritch Knight within that organization. Or if a players asks "Hey, if I want to play a College of Whispers bard, where would I find them?", you can find groups specifically written to have Whisper bards, and what their reason for existence is within those organizations. That specificity I find really helps players understand the world, and getting these organizations and group involved help narrow down the focus of your campaign (cause goodness knows there's a crap-ton of stuff, enemies, and stories that could easily spread a game too thin if you tried to hit them all.) [/QUOTE]
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